From bca55ec9c1e345d8348d47e9dccf9a2342a10f73 Mon Sep 17 00:00:00 2001 From: kakukri Date: Sun, 15 Jun 2014 20:16:40 +0000 Subject: [PATCH] Removed some already completed stuff. git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5770 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: cb93b7d5bd18ce684129ea97cea7c5f0ae71c122 Former-commit-id: 4ead38a7d867966ea8be34187995ed2632ea3fee --- TODO.txt | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/TODO.txt b/TODO.txt index 57bc22e7e..31bfb7926 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,15 +1,12 @@ -Top TODO list (some may be included in 2.0.0, some others not): +Top TODO list (some may be included in 2.1.0, some others not): --------------------------------------------------------------- Note: This material is not yet integrated into our Wiki, but should. See http://sourceforge.net/apps/trac/speed-dreams, Developers corner. Cars: -- move RGB files to PNG for lower disk footprint - improve damage management (see Andrews ideas in the the devel list, under the title "Thoughts on collision damage"). -- fix too high wheel inertia on many (if not all) models. - See the devel list post "Low speeds". Menus: - enable intuitive double-click for "Select/Unselect" action in the scroll-lists @@ -42,7 +39,7 @@ Program: and the designer-shipped one for high level (increase its details : more round wheels). => rather rewrite the graphics engine from scratch with some modern engine like OSG, Ogre3D, Irrlicht ... -- replay feature - Work in progress by Adam Skoblinski (no news for at least 1 year now) +- replay feature - Work in progress by Simon Mungewell Other: - finish the Mac OS X port (with CMake) : ~95% done. Compiles completely but does not run. @@ -50,13 +47,11 @@ Other: - think about how to integrate Haruna's fictious racing teams backstories in the game (ex: LS1 in 'LS1 team "backstories" (for fun)' devel list post) -TODO for 2.0.0 or after (some are current on sdl-port and career branches) +TODO for 2.1.0 or after (some are current on sdl-port and career branches) -------------------------------------------------------------------------- Cars: -- move textures to PNG for saving disk space / download time - create / setup new LMP1 car set (Andrew) -- setup new MPA1 (RL = Indy) car set (converted by Xavier from GP4 game) - complete / setup MP1 (RL = F1) car set (including Formula One by Andrew Sumner, F1-torcs by Vincente Marti, and models converted by Xavier from GP4 game) BUT: what about Manfariel's F1 2009 models?