- fix ssggraph/grshader.cpp for windows

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@6745 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: b6dfff85784207669ffcc99e79c1fe1a4212af36
Former-commit-id: d3b3a5193536777921e4dcd926526d0e003a24ff
This commit is contained in:
torcs-ng 2019-10-06 22:36:24 +00:00
parent fd11f7f14f
commit c487d542f0

View file

@ -71,6 +71,7 @@ PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL;
PFNGLBINDPROGRAMARBPROC glBindProgramARB = NULL;
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB = NULL;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB = NULL;
PFNGLUSEPROGRAMPROC glUseProgram = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4d = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dv = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4f = NULL;
@ -94,6 +95,11 @@ PFNGLDELETEOBJECTARBPROC glDeleteObject= NULL;
PFNGLGETHANDLEARBPROC glGetHandle= NULL;
PFNGLDETACHOBJECTARBPROC glDetachObject= NULL;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB= NULL;
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
PFNGLATTACHSHADERPROC glAttachShader = NULL;
PFNGLDELETESHADERPROC glDeleteShader = NULL;
PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB= NULL;
PFNGLATTACHOBJECTARBPROC glAttachObject= NULL;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject= NULL;
@ -123,7 +129,9 @@ PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjects= NULL;
PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniform= NULL;
PFNGLGETUNIFORMFVARBPROC glGetUniformfv= NULL;
PFNGLGETUNIFORMIVARBPROC glGetUniformiv= NULL;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
PFNGLGETSHADERSOURCEARBPROC glGetShaderSource= NULL;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocation= NULL;
PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttrib= NULL;