forked from speed-dreams/speed-dreams-code
update OsgGraph
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5435 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: a16189115b73b43ee91dd66f1a92f88688cc45e7 Former-commit-id: 2ff9735fac649dd7e187d1dcb36405cace902454
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90dc6c6436
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c63e7a245c
6 changed files with 10 additions and 23 deletions
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@ -674,6 +674,7 @@ bool SDCloudLayer::reposition( const osg::Vec3f& p, double dt )
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setTextureOffset(base);
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last_pos = p;
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scale = layer_scale;
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}
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}
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@ -86,7 +86,7 @@ public:
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inline float getDirection() { return direction; }
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inline void setSpeed(float sp)
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{
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// cout << "cloud speed = " << sp << endl;
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//Out("cloud speed = %f\n", sp);
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speed = sp;
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}
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@ -118,13 +118,13 @@ void OsgGraph::unloadCars()
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void OsgGraph::unloadTrack()
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{
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//GfLogDebug("SsgGraph::unloadTrack\n");
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GfLogDebug("SsgGraph::unloadTrack\n");
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::shutdownTrack();
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}
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void OsgGraph::shutdownView()
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{
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//GfLogDebug("SsgGraph::shutdownView\n");
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GfLogDebug("SsgGraph::shutdownView\n");
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::shutdownView();
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}
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@ -416,11 +416,6 @@ void shutdownTrack(void)
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GfParmReleaseHandle(grTrackHandle);
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grTrackHandle = 0;
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}
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// And then the context termination job (should not be there, see initTrack).
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//options.endLoad();
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//grShutdownState();
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}
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void
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@ -95,7 +95,7 @@ SDSky * SDRender::getSky()
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*/
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void SDRender::Init(tTrack *track)
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{
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char buf[256];
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//char buf[256];
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//void *hndl = grTrackHandle;
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grTrack = track;
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@ -150,8 +150,6 @@ void SDRender::Init(tTrack *track)
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const int timeOfDay = (int)grTrack->local.timeofday;
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const double domeSizeRatio = SDSkyDomeDistance / 80000.0;
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//SDMax_Visibility = 20000.0f;
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GfLogInfo(" domeSizeRation : %d\n", domeSizeRatio);
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thesky->build(datapath, SDSkyDomeDistance, SDSkyDomeDistance, 800,
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@ -224,7 +222,6 @@ void SDRender::Init(tTrack *track)
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osg::ref_ptr<osg::Group> sceneGroup = new osg::Group;
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osg::ref_ptr<osg::Group> mRoot = new osg::Group;
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sceneGroup->addChild(scenery->getScene());
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//sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
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osg::ref_ptr<osg::StateSet> stateSet = sceneGroup->getOrCreateStateSet();
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stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
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@ -235,16 +232,14 @@ void SDRender::Init(tTrack *track)
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osg::ref_ptr<osg::LightSource> lightSource = new osg::LightSource;
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lightSource->getLight()->setDataVariance(osg::Object::DYNAMIC);
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lightSource->getLight()->setLightNum(0);
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// relative because of CameraView being just a clever transform node
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lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
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lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
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lightSource->getLight()->setAmbient(osg::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
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lightSource->getLight()->setDiffuse(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
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lightSource->getLight()->setDiffuse(osg::Vec4( 0.2f, 0.2f, 0.2f, 1.0f));
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lightSource->getLight()->setSpecular(osg::Vec4(0.0f, 0.0f, 0.0f, 0.0f));
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//sceneGroup->addChild(lightSource);
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//assert(dynamic_cast<osg::LightSource*>(mRoot));
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//osg::LightSource lightSource = static_cast<osg::LightSource*>(mRoot);
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sceneGroup->addChild(lightSource);
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// we need a white diffuse light for the phase of the moon
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osg::ref_ptr<osg::LightSource> sunLight = new osg::LightSource;
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@ -271,8 +266,6 @@ void SDRender::Init(tTrack *track)
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mRoot->addChild(sceneGroup.get());
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mRoot->setStateSet(setFogState().get());
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mRoot->addChild(sunLight.get());
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//mRoot->addChild(lightSource);
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// Clouds are added to the scene graph later
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stateSet = mRoot->getOrCreateStateSet();
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@ -284,15 +277,13 @@ void SDRender::Init(tTrack *track)
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m_scene->addChild(mRoot.get());
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GfOut("LE POINTEUR %d\n",mRoot.get());
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//return mRoot.get();
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}//SDRender::Init
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void SDRender::UpdateLight( void )
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{
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sol_angle = (float)thesky->getSA();
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moon_angle = (float)thesky->getMA();
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float deg = sol_angle * SD_RADIANS_TO_DEGREES;
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//float deg = sol_angle * SD_RADIANS_TO_DEGREES;
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float sky_brightness = (float)(1.0 + cos(sol_angle)) / 2.0f;
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GfOut("Sun Angle in Render = %f - sky brightness = %f\n", sol_angle, sky_brightness);
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@ -22,7 +22,7 @@
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#include <osg/Group>
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#include <track.h> //tTrack
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#include <track.h> //tTrack
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#include <raceman.h> // tSituation
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class SDSky;
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