- Update OsgCar for shaders

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@6889 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: f293d68004f66ea1754250be943408b40123d165
Former-commit-id: 64fabb71b5d5ac68df20f830dc01c3a8f01680ba
This commit is contained in:
torcs-ng 2020-04-03 23:56:05 +00:00
parent bff70a4158
commit da08ee36b4
5 changed files with 8 additions and 3 deletions

View file

@ -98,6 +98,7 @@
#define GR_ATT_AGR_MEDIUM "medium"
#define GR_ATT_AGR_FULL "full"
#define GR_ATT_AGR_HIGH "high"
#define GR_ATT_AGR_ULTRA "ultra"
#define GR_ATT_ENV_SIZE "environment size"
#define GR_ATT_NB_SCREENS "number of screens"

View file

@ -108,6 +108,7 @@ osg::ref_ptr<osg::Node> SDCar::loadCar(tCarElt *Car, bool tracktype, bool subcat
int nranges = 0;
_carShader = carshader;
GfLogInfo("Graphic options car shader = %u\n", _carShader);
#if 1
osgLoader loader;
@ -869,11 +870,12 @@ void SDCar::updateCar()
else
pLightBrake->setSingleChildOn(1);
}
wheels.updateWheels();
this->car_branch->setMatrix(mat);
if(_carShader == 2)
if(_carShader > 2)
reflectionMapping->update();
this->setReflectionMap(reflectionMapping->getReflectionMap());

View file

@ -102,6 +102,7 @@ SDReflectionMapping::SDReflectionMapping(SDCar *c):
{
SDScreens * screens = (SDScreens*)getScreens();
screens->registerViewDependantPreRenderNode(this->getCamerasRoot());
GfLogInfo("Graphic options : reflectionShader = %u\n", reflectionShader);
cameras[4]->setNodeMask(NODE_MASK_ALL);
}

View file

@ -67,7 +67,7 @@ static const char* TexSizeValues[] = { GR_ATT_SHADOW_512, GR_ATT_SHADOW_1024, GR
static const int NbTexSizeValues = sizeof(TexSizeValues) / sizeof(TexSizeValues[0]);
static const char* QualityValues[] = { GR_ATT_AGR_LITTLE, GR_ATT_AGR_MEDIUM, GR_ATT_AGR_FULL };
static const int NbQualityValues = sizeof(QualityValues) / sizeof(QualityValues[0]);
static const char* ShadersValues[] = { GR_ATT_AGR_NULL, GR_ATT_AGR_LITTLE, GR_ATT_AGR_FULL };
static const char* ShadersValues[] = { GR_ATT_AGR_NULL, GR_ATT_AGR_LITTLE, GR_ATT_AGR_MEDIUM, GR_ATT_AGR_FULL, GR_ATT_AGR_HIGH, GR_ATT_AGR_ULTRA };
static const int NbShadersValues = sizeof(ShadersValues) / sizeof(ShadersValues[0]);
static const int CloudsTextureIndices[TR_CLOUDS_FULL+1] = {1, 3, 5, 7, 8};
static const int NCloudsTextureIndices = sizeof(CloudsTextureIndices) / sizeof(int);
@ -258,6 +258,7 @@ void SDRender::Init(tTrack *track)
GfLogInfo("Graphic options : Shadow Type : %u\n", ShadowIndex);
GfLogInfo("Graphic options : Shadow Texture Size : %u\n", ShadowTexSize);
GfLogInfo("Graphic options : Shadow Quality : %u\n", QualityIndex);
GfLogInfo("Graphic options : Shader Quality : %u\n", carsShader);
NStars = NMaxStars;
if (AStarsData)

View file

@ -43,7 +43,7 @@ static const char* TexSizeValues[] = { GR_ATT_SHADOW_512, GR_ATT_SHADOW_1024, GR
static const int NbTexSizeValues = sizeof(TexSizeValues) / sizeof(TexSizeValues[0]);
static const char* QualityValues[] = { GR_ATT_AGR_LITTLE, GR_ATT_AGR_MEDIUM, GR_ATT_AGR_FULL };
static const int NbQualityValues = sizeof(QualityValues) / sizeof(QualityValues[0]);
static const char* ShadersValues[] = { GR_ATT_AGR_NULL, GR_ATT_AGR_LITTLE, GR_ATT_AGR_FULL };
static const char* ShadersValues[] = { GR_ATT_AGR_NULL, GR_ATT_AGR_LITTLE, GR_ATT_AGR_MEDIUM, GR_ATT_AGR_FULL, GR_ATT_AGR_HIGH, GR_ATT_AGR_ULTRA };
static const int NbShadersValues = sizeof(ShadersValues) / sizeof(ShadersValues[0]);
static const char* SpansplitValues[] = { GR_VAL_NO, GR_VAL_YES };
static const int NbSpansplitValues = sizeof(SpansplitValues) / sizeof(SpansplitValues[0]);