forked from speed-dreams/speed-dreams-code
fix shadow dynamic 3
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5483 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 362b1342f77f55f0f55b6767522aef265ef780c1 Former-commit-id: 65df4b7287af8646d17d11afcb51bc1128a5bbc9
This commit is contained in:
parent
7dc18b097a
commit
e6e3370b99
1 changed files with 1 additions and 1 deletions
|
@ -470,7 +470,7 @@ void SDRender::ShadowedScene()
|
|||
new osgShadow::ParallelSplitShadowMap(NULL, 3);
|
||||
pssm->setTextureResolution(4096);
|
||||
pssm->setMinNearDistanceForSplits(0.25f);
|
||||
pssm->setMaxFarDistance(1024.0f);
|
||||
pssm->setMaxFarDistance(512);
|
||||
pssm->setPolygonOffset(osg::Vec2(10.0f, 20.0f));
|
||||
shadowRoot = new osgShadow::ShadowedScene;
|
||||
shadowRoot->setReceivesShadowTraversalMask(rcvShadowMask);
|
||||
|
|
Loading…
Reference in a new issue