fix shadow dynamic 3

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5483 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 362b1342f77f55f0f55b6767522aef265ef780c1
Former-commit-id: 65df4b7287af8646d17d11afcb51bc1128a5bbc9
This commit is contained in:
torcs-ng 2013-05-26 21:12:26 +00:00
parent 7dc18b097a
commit e6e3370b99

View file

@ -470,7 +470,7 @@ void SDRender::ShadowedScene()
new osgShadow::ParallelSplitShadowMap(NULL, 3);
pssm->setTextureResolution(4096);
pssm->setMinNearDistanceForSplits(0.25f);
pssm->setMaxFarDistance(1024.0f);
pssm->setMaxFarDistance(512);
pssm->setPolygonOffset(osg::Vec2(10.0f, 20.0f));
shadowRoot = new osgShadow::ShadowedScene;
shadowRoot->setReceivesShadowTraversalMask(rcvShadowMask);