forked from speed-dreams/speed-dreams-code
revert r7024 and fix the real problem
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@7030 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: c6780824370621040fa9e104a355bf9854326fc8 Former-commit-id: 03811562590685357dc96072c3383f8bb5f51d79
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5 changed files with 15 additions and 32 deletions
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@ -190,6 +190,7 @@ typedef struct
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tdble distRaced;
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tdble distFromStartLine;
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int currentSector;
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int nbSectors;
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double scheduledEventTime;
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tTrackOwnPit *pit;
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int event;
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@ -221,6 +222,7 @@ typedef struct
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#define _distRaced race.distRaced
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#define _distFromStartLine race.distFromStartLine
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#define _currentSector race.currentSector
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#define _nbSectors race.nbSectors
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#define _pit race.pit
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#define _scheduledEventTime race.scheduledEventTime
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#define _event race.event
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@ -676,10 +676,6 @@ SDHUD::SDHUD()
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this->timeDiffFreezeCountdown = 8.0f; //keep display for x seconds
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this->timeDiffFreezeTime = 0.0f;
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this->oldSector = 0;
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this->oldBestLapTime = 0.0f;
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this->oldBestSplitTime = 0.0f;
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this->oldLapTime = 0.0f;
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this->numberOfSectors = 0;
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this->oldLapNumber = 0;
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this->hudScale = 1.0f;
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@ -914,17 +910,6 @@ void SDHUD::Refresh(tSituation *s, const SDFrameInfo* frameInfo,
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//laptime
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//float currentPrevSectorSplitTime = currCar->_curSplitTime[currCar->_currentSector - 1]; // our time in the sector we have "just" run over
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//float bestPrevSectorSplitTime = currCar->_bestSplitTime[currCar->_currentSector-1]; // the best split time of the sector we are in this moment
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float bestSplitTime = currCar->_bestSplitTime[currCar->_currentSector]; // the best split time of the sector we are in this moment
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// float splitTimeDiff = 0;
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//in the first lap we count how many sector this track have
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//ReInfo->track->numberOfSectors is a better source for this but we have no access to it in this file
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if( this->numberOfSectors < currCar->_currentSector+1){
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this->numberOfSectors = currCar->_currentSector+1;
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}
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if( this->oldSector != currCar->_currentSector)
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{
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this->laptimeFreezeTime = GfTimeClock();
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@ -984,8 +969,6 @@ void SDHUD::Refresh(tSituation *s, const SDFrameInfo* frameInfo,
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temp << "S" << (this->oldSector+1);
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hudTextElements["laptime-sector-description"]->setText(temp.str());
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hudTextElements["laptime-last-time"]->setText(formatLaptime(currCar->_curLapTime,0));
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this->hudImgElements["laptime-last-background-normal"]->setNodeMask(NODE_MASK_ALL);
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this->hudImgElements["laptime-last-background-grey"]->setNodeMask(NODE_MASK_NONE);
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this->hudImgElements["laptime-last-background-violet"]->setNodeMask(NODE_MASK_NONE);
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@ -993,16 +976,16 @@ void SDHUD::Refresh(tSituation *s, const SDFrameInfo* frameInfo,
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this->hudImgElements["laptime-last-background-red"]->setNodeMask(NODE_MASK_NONE);
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//show laptime
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hudTextElements["laptime-best-time"]->setText(formatLaptime(bestSplitTime,0));
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hudTextElements["laptime-last-time"]->setText(formatLaptime(currCar->_curLapTime,0));
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this->oldBestSplitTime = bestSplitTime;
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this->oldBestLapTime = currCar->_bestLapTime;
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this->oldLapTime = currCar->_curLapTime;
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//on the last sector show the totallaptime
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if(currCar->_currentSector == this->numberOfSectors-1){
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//on the last sector show the total lap time
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if(currCar->_currentSector == currCar->_nbSectors-1){
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hudTextElements["laptime-best-time"]->setText(formatLaptime(currCar->_bestLapTime,0));
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}
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else {
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tdble bestSplitTime = currCar->_bestSplitTime[currCar->_currentSector]; // the best split time of the sector we are in this moment
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hudTextElements["laptime-best-time"]->setText(formatLaptime(bestSplitTime,0));
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}
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}
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@ -117,10 +117,6 @@ class SDHUD
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float timeDiffFreezeCountdown;//keep display for x seconds
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float timeDiffFreezeTime;
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int oldSector;
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float oldBestLapTime;
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float oldBestSplitTime;
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float oldLapTime;
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int numberOfSectors;
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int oldLapNumber;
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float hudScale;
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@ -743,9 +743,10 @@ static tCarElt* reLoadSingleCar( int carindex, int listindex, int modindex, int
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/* Initialize sectors */
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elt->_currentSector = 0;
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elt->_curSplitTime = (double*)malloc( sizeof(double) * ( ReInfo->track->numberOfSectors - 1 ) );
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elt->_bestSplitTime = (double*)malloc( sizeof(double) * ( ReInfo->track->numberOfSectors - 1 ) );
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for (xx = 0; xx < ReInfo->track->numberOfSectors - 1; ++xx)
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elt->_nbSectors = ReInfo->track->numberOfSectors;
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elt->_curSplitTime = (double*)malloc( sizeof(double) * ( elt->_nbSectors - 1 ) );
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elt->_bestSplitTime = (double*)malloc( sizeof(double) * ( elt->_nbSectors - 1 ) );
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for (xx = 0; xx < elt->_nbSectors - 1; ++xx)
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{
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elt->_curSplitTime[xx] = -1.0f;
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elt->_bestSplitTime[xx] = -1.0f;
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@ -724,8 +724,9 @@ tRmInfo* ReSituationUpdater::initSituation(const tRmInfo* pSource)
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tCarElt* pTgtCar = &pTarget->carList[nCarInd];
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tCarElt* pSrcCar = &pSource->carList[nCarInd];
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pTgtCar->_curSplitTime = (double*)malloc(sizeof(double) * (pSource->track->numberOfSectors));
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pTgtCar->_bestSplitTime = (double*)malloc(sizeof(double) * (pSource->track->numberOfSectors));
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pTgtCar->_nbSectors = pSource->track->numberOfSectors;
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pTgtCar->_curSplitTime = (double*)malloc(sizeof(double) * (pTgtCar->_nbSectors - 1));
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pTgtCar->_bestSplitTime = (double*)malloc(sizeof(double) * (pTgtCar->_nbSectors - 1));
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GF_TAILQ_INIT(&(pTgtCar->_penaltyList)); // Not used by the graphics engine.
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