TORCS-NG - The Open Racing Car Simulator - Next Generation

Welcome to Torcs-NG, the Torcs laboratory!

TORCS-NG is a fork of the famous racing car simulator TORCS, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for you, the player :)

In other words, Torcs-NG is the place:

So, if you find your or some people's Torcs patch proposals don't integrate the official release as quickly as you would have loved, you have reached the right place !

How to contribute

You can contribute to Torcs-NG as an "end-user" or/and as a "developer":


Your contribution to Torcs-NG may take place in many domains:

Torcs-NG release process

Torcs-NG won't follow Torcs release stream : we plan to adopt a pace of at least 1 or 2 releases a year, and to simply integrate all interesting changes / fixes that Torcs would have released meanwhile.

As already said, the content of each release will be democratically decided inside the dev team. Stability and bug freeness is not our first purpose, but it's just the second one: modifications that are not really completed, well tested or that may degrade the simulation realism, some other essential feature or performance, or the end-user gaming experience won't be released (unless they are of great interest and can be completely switched off through some run-time user action).

For the moment, the supported platforms are Linux (x86, x86_64) and 32 bit Windows XP and Vista, but any volunteer is welcome for any other... as Torcs is known to work on Linux PPC, FreeBSD and MacOS X.

Next release (may be by the end of 2008) will include at least :


And with the following release (next year) :

Links & Lists

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