speed-dreams-code/packaging/3rdParty-devel
xavi92 6d7ca06e02 String trailing whitespaces
The following shell script was used:

while read f
do
        sed -Ei 's/[[:space:]]+$//g' "$f"
done <<EOF
$(svn ls -R | grep \
        -e '.\cpp$' \
        -e '\.cmake$' \
        -e '\.txt$' \
        -e '\.cppcheck$' \
        -e '\.frag$' \
        -e '\.h$' \
        -e '\.hpp$' \
        -e '\.vert$' \
        -e '\.xml$' \
        -e '\.java$' \
        -e '\.c$')
EOF

As a side effect, this has also converted some files from CRLF line
endings to LF.

File extensions such as .ac or .osg were intentionally left out because
those usually are very large files generated by tools.



git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9507 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 6c1e5ab34415982ec77fc92a77e1b1c149518eca
Former-commit-id: c6cf9480ae7c1d2f9a999eb6c6b976eef8bae3ba
2024-07-30 21:45:07 +00:00
..
Licenses String trailing whitespaces 2024-07-30 21:45:07 +00:00
patches String trailing whitespaces 2024-07-30 21:45:07 +00:00
CMakeLists.txt String trailing whitespaces 2024-07-30 21:45:07 +00:00
COPYING Changed to GPL 2 or later 2020-08-28 06:25:42 +00:00
LICENSE License should be GPL 2 2022-06-11 20:43:18 +00:00
readme.txt String trailing whitespaces 2024-07-30 21:45:07 +00:00
thirdpartydefinitions.cmake String trailing whitespaces 2024-07-30 21:45:07 +00:00
thirdpartydownloader.cmake 3rdParty: add minizip and cjson 2024-07-19 14:37:01 +00:00
TODO.txt OS X installer fixes 2015-12-09 19:05:54 +00:00

Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject
 module. The source for each is downloaded from each project's site, patched if
 necessary, and built. This can take considerable time and accesses several
 different sites. See the thirdpartydefinitions.cmake file for the exact sites.
 The installation also contains a folder 3rdParty/source_info in which you
 will find the source link for each project.


 =============================================================================
 Windows
 As of version 2.3, this will download approximately 35MB of compressed source
 files.
 You will need more than 1GB of free disk space for the build.

 Prerequisites:
 DirectX SDK (June 2010) - needed by SDL and possibly OpenAL
 http://www.microsoft.com/en-us/download/details.aspx?id=6812

 CMake version 3.4 or greater.

 Building the 3rd Party dependencies for Windows

 Get the code

    Using Subversion:
        svn co https://svn.code.sf.net/p/speed-dreams/code/trunk/packaging/3rdParty-devel C:\src\3rdParty-devel

    If you already have the speed-dreams code:
        copy <Path-to sd-code>\packaging\3rdParty-devel\*.* C:\src\3rdParty-devel

    Important - Keep the path short ie: C:\src\3rdParty-devel
    The building of OpenSceneGraph with CMake's ExternalProject_Add creates quite a deep tree and the build may fail.

 CMake CLI Build

    Make a directory under the source directory (C:\src\3rdParty-devel)
        mkdir build-vs2015-release

    Change to the new directory:
        cd build-vs2015-release

    Generate the build system:
        cmake -G "Visual Studio 14 2015" .. -D CMAKE_BUILD_TYPE=Release -A Win32

    Build the package:
        cmake --build . --target PACKAGE --config Release

 Note:
   To build with VS2019 on Windows 7 or 8x, you may need to add -D CMAKE_SYSTEM_VERSION=10.0 to the command line:
         cmake -G "Visual Studio 16 2019" .. -D CMAKE_BUILD_TYPE=Release -D CMAKE_SYSTEM_VERSION=10.0 -A Win32

  =============================================================================
 OS X
 TODO

   =============================================================================
 Linux
 TODO