speed-dreams-code/packaging/3rdParty-devel
beaglejoe 7b4a4fe585 Make CMake variable names consistent
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@7233 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 38bc0e4eba6045f9256a96250d1b0d9b437d0bdd
Former-commit-id: fbbd134e4e4df64954d3bbbe04db9a3f59f58412
2020-12-04 21:18:25 +00:00
..
Licenses Updated OpenAlSoft to 1.21.0 2020-11-13 17:48:49 +00:00
patches Update enet to 1.3.17 2020-11-20 19:34:18 +00:00
CMakeLists.txt Make CMake variable names consistent 2020-12-04 21:18:25 +00:00
COPYING Changed to GPL 2 or later 2020-08-28 06:25:42 +00:00
LICENSE Added eol = native 2015-08-20 20:53:48 +00:00
readme.txt Changed final zip file name 2020-12-02 16:40:17 +00:00
thirdpartydefinitions.cmake Make CMake variable names consistent 2020-12-04 21:18:25 +00:00
thirdpartydownloader.cmake Make CMake variable names consistent 2020-12-04 21:18:25 +00:00
TODO.txt OS X installer fixes 2015-12-09 19:05:54 +00:00

Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject
 module. The source for each is downloaded from each project's site, patched if
 necessary, and built. This can take considerable time and accesses several
 different sites. See the thirdpartydefinitions.cmake file for the exact sites.
 The installation also contains a folder 3rdParty/source_info in which you
 will find the source link for each project.


 =============================================================================
 Windows
 As of version 2.3, this will download approximately 35MB of compressed source 
 files.
 You will need more than 1GB of free disk space for the build.

 Prerequisites:
 DirectX sDK (June 2010) - needed by SDL and possibly OpenAL
 http://www.microsoft.com/en-us/download/details.aspx?id=6812

 CMake version 3.4 or greater.

  =============================================================================
 OS X
 TODO

   =============================================================================
 Linux
 TODO