speed-dreams-code/packaging/3rdParty-devel
beaglejoe 97ea9f5552 Prevent plib from doing svn update immediately after svn checkout
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@6603 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: ca24267911e8e19ee83b6b0ebd876af3ef8a1160
Former-commit-id: 7e9dc8b3ae2a8697ddf60edb565b639d06002ad7
2019-02-07 01:35:08 +00:00
..
Licenses Updated OpenGL headers 2019-01-30 01:49:33 +00:00
patches Updated OpenGL headers 2019-01-30 01:49:33 +00:00
CMakeLists.txt Prevent plib from doing svn update immediately after svn checkout 2019-02-07 01:35:08 +00:00
COPYING Added eol = native 2015-08-20 20:53:48 +00:00
LICENSE Added eol = native 2015-08-20 20:53:48 +00:00
readme.txt Added code to gather and install the download source information. 2019-01-30 02:20:05 +00:00
TODO.txt OS X installer fixes 2015-12-09 19:05:54 +00:00

Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject
 module. The source for each is downloaded from each project's site, patched if
 necessary, and built. This can take considerable time and accesses several
 different sites. See the CMakeLists.txt for the exact sites.(search for URL).
 The installation also contains a folder 3rdParty/source_info in which you
 will find the download source for each project.


 =============================================================================
 Windows
 As of version 2.3, this will download approximately 30MB of source files.
 You will need more than 1GB of free disk space for the build.

 Prerequisites:
 DirectX sDK (June 2010) - needed by SDL and possibly OpenAL
 http://www.microsoft.com/en-us/download/details.aspx?id=6812

  =============================================================================
 OS X
 TODO

   =============================================================================
 Linux
 TODO