WIP: je comprends pas que ça marche, là ? (draw_space_... draw_grids_... in graph_stack (288))
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20
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@ -1,27 +1,39 @@
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jean@Project:~/01/Gtk4/Getting_Started_with_GTK [env] $ grep -r "////...////"
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contain.c: (136) gtk_box_append (middle_box, GTK_WIDGET (get_GLArea()));
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graph_area.h: (177) static inline GLuint create_shader(const int stack_id, int type, const char *src) {...}
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graph_area.c: (153) graphics_draw (stack_index[i].stack_id);
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graph_area.c: (233) g_signal_connect (adj, "value-changed", G_CALLBACK(on_axis_value_change), (gpointer) label);
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graph_area.c: (289) g_signal_connect(GTK_GL_AREA(gl_area), "render", G_CALLBACK(on_glarea_render), NULL);
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graph_area.c: g_signal_connect(gl_area, "realize", G_CALLBACK(on_glarea_realize), NULL);
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graph_area.c: g_signal_connect(gl_area, "unrealize", G_CALLBACK(on_glarea_unrealize), NULL);
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init.c.todo: (98) vertex = create_shader(stack_id, GL_VERTEX_SHADER, vertex_shader);
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init.c.todo: (110) fragment = create_shader(stack_id, GL_FRAGMENT_SHADER, fragment_shader);
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graph_stack.c: (149) if (!graphics_init_shaders(cur_id)) return -1;
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graph_stack.c: (153) graphics_init_buffers(cur_id);
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graph_stack.c: (288) draw_space_ridges_vertex (stack_id, stack->buffer_vertex_size, space_X, space_Y, space_Z);
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graph_stack.c: draw_space_ridges_lines (stack_id);
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graph_stack.c: draw_grids_on_space_faces_vertex (stack_id, space_X, space_Y, space_Z);
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graph_stack.c: draw_grids_on_space_faces_lines (stack_id, stack->buffer_lines_size, space_X, space_Y, space_Z);
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graph_stack.c: (316) stack->arrows_nb = set_arrow (stack_id, stack->arrows_nb, space_X, space_Y, space_Z, arrow.load, arrow.site, arrow.x, arrow.y, arrow.z);
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--------------------------------------------------------------------------------
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https://docs.gtk.org/gtk4/visual_index.html widgets gallery
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https://forge.a-lec.org/gem-graph/gem-graph-client/src/branch/devel/Makefile
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https://docs.gtk.org/gtk4/class.Widget.html#height-for-width-geometry-management
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@ -285,10 +285,10 @@ void graphics_model_setup (const int stack_id)
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/*------------------------------------------------------------------------*/
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////////////////////////// draw_space_ridges_vertex (stack_id, stack->buffer_vertex_size, space_X, space_Y, space_Z);
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////////////////////////// draw_space_ridges_lines (stack_id);
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////////////////////////// draw_grids_on_space_faces_vertex (stack_id, space_X, space_Y, space_Z);
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////////////////////////// draw_grids_on_space_faces_lines (stack_id, stack->buffer_lines_size, space_X, space_Y, space_Z);
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draw_space_ridges_vertex (stack_id, stack->buffer_vertex_size, space_X, space_Y, space_Z);
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draw_space_ridges_lines (stack_id);
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draw_grids_on_space_faces_vertex (stack_id, space_X, space_Y, space_Z);
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draw_grids_on_space_faces_lines (stack_id, stack->buffer_lines_size, space_X, space_Y, space_Z);
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stack->buffer_vertex_0_arrow = stack->buffer_vertex_size;
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stack->buffer_colors_0_arrow = stack->buffer_colors_size;
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@ -0,0 +1,175 @@
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/*
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* Gem-graph OpenGL experiments
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*
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* Desc: GL functions
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*
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* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
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* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
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*
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* This file is part of Gem-graph.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* -------------------------------------------------------------------------- */
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#include <stdlib.h>
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#include <time.h>
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#include "base.h"
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#include "contain.h" // instead of "ui.h"
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#include "graph_area.h"
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/* Initializes the buffer of a gl_area
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* Calls according to the user preferences
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* @param gl_area, ptr to the gl_area widget
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* @return void
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*/
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void graphics_init_buffers(const int stack_id)
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{
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struct graphic_stack_t *stack = &graphic_stack[stack_id];
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//XXX
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graphics_model_setup(stack_id);
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GLuint vao, vertex_buffer, color_buffer;
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glGenBuffers(1, &vertex_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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glBufferData(GL_ARRAY_BUFFER,
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stack->buffer_vertex_size *
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sizeof(stack->buffer_vertex_origin[0]),
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stack->buffer_vertex_origin,
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GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// colors
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glGenBuffers(1, &color_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
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glBufferData(GL_ARRAY_BUFFER, stack->buffer_colors_size *
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sizeof(stack->buffer_colors_origin[0]),
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stack->buffer_colors_origin,
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GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// We only use one VAO, so we always keep it bound
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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stack->vao = vao;
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stack->position_buffer = vertex_buffer;
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stack->color_buffer = color_buffer;
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}
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/*
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* Initializes the shaders of a gl_area and link them to a program
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if initialized
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*/
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bool graphics_init_shaders(const int stack_id)
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{
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struct graphic_stack_t *stack = &graphic_stack[stack_id];
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char *vertex_shader;
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char *fragment_shader;
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int status;
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GLuint vertex = 0, fragment; // 2024-06-05 j'initialise vertex à 0 (au pif !)
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GLuint program = 0;
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GLuint m = 0;
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GLuint v = 0;
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GLuint p = 0;
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// Load vertex shader file
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vertex_shader = read_file(VERTEX_SHADER_FILE);
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if (vertex_shader == NULL)
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return false;
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vertex = create_shader(stack_id, GL_VERTEX_SHADER, vertex_shader);
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if(vertex == 0) {
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stack->program = 0;
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g_free(vertex_shader);
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return false;
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}
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// Load fragment shader file
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fragment_shader = read_file(FRAG_SHADER_FILE);
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if (fragment_shader == NULL)
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return false;
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fragment = create_shader(stack_id, GL_FRAGMENT_SHADER, fragment_shader);
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if(fragment == 0) {
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glDeleteShader(vertex);
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stack->program = 0;
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g_free(vertex_shader);
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g_free(fragment_shader);
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return false;
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}
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// Link shaders to program
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program = glCreateProgram();
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glAttachShader(program, vertex);
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glAttachShader(program, fragment);
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glLinkProgram(program);
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if(status == GL_FALSE) {
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int log_len;
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char *buffer;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc(log_len + 1);
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assert(buffer);
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glGetProgramInfoLog(program, log_len, NULL, buffer);
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g_warning("Linking failure:\n%s", buffer);
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g_free(buffer);
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glDeleteProgram(program);
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program = 0;
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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g_free(vertex_shader);
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g_free(fragment_shader);
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return false;
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}
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/* Get the location of the "mvp" uniform */
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m = glGetUniformLocation(program, "model_matrix");
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v = glGetUniformLocation(program, "view_matrix");
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p = glGetUniformLocation(program, "projection_matrix");
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glDetachShader(program, vertex);
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glDetachShader(program, fragment);
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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stack->program = program;
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stack->m = m;
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stack->v = v;
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stack->p = p;
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g_free(vertex_shader);
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g_free(fragment_shader);
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return true;
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}
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