WIP: cleaning, simplifying, organizing #include graph_area.h (176) static inline GLuint create_shader()
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@ -1,3 +1,71 @@
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jean@Project:~/01/Gtk4/Getting_Started_with_GTK [env] $ grep -r "//////////////////////////"
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contain.c: (136) gtk_box_append (middle_box, GTK_WIDGET (get_GLArea()));
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graph_area.h: (177) static inline GLuint create_shader(const int stack_id, int type, const char *src) {...}
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graph_area.h:////////////////////////// shader = glCreateShader(type);
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graph_area.h:////////////////////////// glShaderSource(shader, 1, &src, NULL);
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graph_area.h:////////////////////////// glCompileShader(shader);
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graph_area.h:////////////////////////// glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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graph_area.h:////////////////////////// glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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graph_area.h:////////////////////////// glGetShaderInfoLog(shader, log_len, NULL, buffer);
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graph_area.h:////////////////////////// glDeleteShader(shader);
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graph_area.c:////////////////////////// stack_index[i].stack_id = graphics_init(&error_buffer);
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graph_area.c:////////////////////////// if (graphics_shutdown(stack_index[i].stack_id,
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graph_area.c:////////////////////////// &error_buffer) == false) {
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graph_area.c:////////////////////////// return false;
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graph_area.c:////////////////////////// }
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graph_area.c:////////////////////////// graphics_draw(stack_index[i].stack_id);
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graph_area.c:////////////////////////// graphic_stack[stack_index[i].stack_id].rotation_angles[axis] = value;
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graph_area.c:////////////////////////// graphics_shutdown(stack_index[i].stack_id, NULL);
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graph_area.c:////////////////////////// g_signal_connect(adj, "value-changed",
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graph_area.c:////////////////////////// G_CALLBACK(on_axis_value_change),
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graph_area.c:////////////////////////// (gpointer) label);
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graph_area.c:////////////////////////// g_signal_connect(GTK_GL_AREA(gl_area),
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graph_area.c:////////////////////////// "render",
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graph_area.c:////////////////////////// G_CALLBACK(on_glarea_render), NULL);
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graph_area.c:////////////////////////// g_signal_connect(gl_area,
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graph_area.c:////////////////////////// "realize",
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graph_area.c:////////////////////////// G_CALLBACK(on_glarea_realize), NULL);
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graph_area.c:////////////////////////// g_signal_connect(gl_area,
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graph_area.c:////////////////////////// "unrealize",
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graph_area.c:////////////////////////// G_CALLBACK(on_glarea_unrealize), NULL);
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graph_stack.c:////////////////////////// glEnable(GL_DEBUG_OUTPUT);
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graph_stack.c:////////////////////////// glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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graph_stack.c:////////////////////////// glEnable(GL_MULTISAMPLE);
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graph_stack.c:////////////////////////// if (!graphics_init_shaders(cur_id)) return -1;
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graph_stack.c:////////////////////////// graphics_init_buffers(cur_id);
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graph_stack.c:////////////////////////// glDebugMessageCallback(graphics_debug_callback, NULL);
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graph_stack.c:////////////////////////// dimension = model_get_dim();
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graph_stack.c:////////////////////////// space_Z = model_get_dim_value("z");
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graph_stack.c:////////////////////////// space_Y = model_get_dim_value("y");
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graph_stack.c:////////////////////////// space_X = model_get_dim_value("x");
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graph_stack.c:////////////////////////// multiplicity = model_get_multiplicity();
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graph_stack.c:////////////////////////// g_print("[GRAPH DEBUG] site_multiplicity = %ld\n", multiplicity);
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graph_stack.c:////////////////////////// draw_space_ridges_vertex (stack_id, stack->buffer_vertex_size, space_X, space_Y, space_Z);
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graph_stack.c:////////////////////////// draw_space_ridges_lines (stack_id);
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graph_stack.c:////////////////////////// draw_grids_on_space_faces_vertex (stack_id, space_X, space_Y, space_Z);
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graph_stack.c:////////////////////////// draw_grids_on_space_faces_lines (stack_id, stack->buffer_lines_size, space_X, space_Y, space_Z);
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graph_stack.c:////////////////////////// assert(model_get_next_state(&state_id));
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graph_stack.c:////////////////////////// announced_arrows_nb = model_get_state_arrows_count(state_id);
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graph_stack.c:////////////////////////// g_print("[GRAPH DEBUG] announced_arrows_nb is = %ld\n", announced_arrows_nb);
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graph_stack.c:////////////////////////// while (model_get_next_arrow(&arrow, &state_id, dimension)) {
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graph_stack.c:////////////////////////// g_print("[GRAPH DEBUG] cur arrow has x = %d\n", arrow.x);
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graph_stack.c:////////////////////////// stack->arrows_nb =
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graph_stack.c:////////////////////////// set_arrow (stack_id, stack->arrows_nb, space_X, space_Y, space_Z,
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graph_stack.c:////////////////////////// arrow.load, // load
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graph_stack.c:////////////////////////// arrow.site, // site
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graph_stack.c:////////////////////////// arrow.x, // x
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graph_stack.c:////////////////////////// arrow.y, // y
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graph_stack.c:////////////////////////// arrow.z); // z
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graph_stack.c:////////////////////////// }
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graph_stack.c:////////////////////////// if (stack->arrows_nb != announced_arrows_nb)
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graph_stack.c:////////////////////////// g_printerr("ARGH : all the arrows have not been parsed !\n");
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init.c.todo:////////////////////////// vertex = create_shader(stack_id, GL_VERTEX_SHADER, vertex_shader);
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init.c.todo:////////////////////////// fragment = create_shader(stack_id, GL_FRAGMENT_SHADER, fragment_shader);
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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https://docs.gtk.org/gtk4/visual_index.html widgets gallery
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https://docs.gtk.org/gtk4/visual_index.html widgets gallery
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https://forge.a-lec.org/gem-graph/gem-graph-client/src/branch/devel/Makefile
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https://forge.a-lec.org/gem-graph/gem-graph-client/src/branch/devel/Makefile
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17
graph_area.h
17
graph_area.h
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@ -173,26 +173,25 @@ void graphics_draw_plan (const int stack_id, GLuint a, GLuint b, GLuint c);
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*
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*
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* @return shader id
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* @return shader id
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*/
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*/
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/*
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static inline GLuint create_shader(const int stack_id, int type, const char *src)
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static inline GLuint create_shader(const int stack_id, int type, const char *src)
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{
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{
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GLuint shader;
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GLuint shader;
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int status;
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int status;
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////////////////////////// shader = glCreateShader(type);
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shader = glCreateShader(type);
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////////////////////////// glShaderSource(shader, 1, &src, NULL);
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glShaderSource(shader, 1, &src, NULL);
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////////////////////////// glCompileShader(shader);
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glCompileShader(shader);
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////////////////////////// glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if(status == GL_FALSE) {
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if(status == GL_FALSE) {
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int log_len;
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int log_len;
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char *buffer;
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char *buffer;
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////////////////////////// glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc(log_len + 1);
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buffer = g_malloc(log_len + 1);
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assert (buffer);
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assert (buffer);
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////////////////////////// glGetShaderInfoLog(shader, log_len, NULL, buffer);
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glGetShaderInfoLog(shader, log_len, NULL, buffer);
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g_warning("Compile failure in %s shader:\n%s",
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g_warning("Compile failure in %s shader:\n%s",
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type == GL_VERTEX_SHADER ? "vertex" : "fragment",
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type == GL_VERTEX_SHADER ? "vertex" : "fragment",
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@ -200,14 +199,14 @@ static inline GLuint create_shader(const int stack_id, int type, const char *src
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g_free(buffer);
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g_free(buffer);
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////////////////////////// glDeleteShader(shader);
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glDeleteShader(shader);
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return 0;
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return 0;
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}
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}
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return shader;
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return shader;
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}
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}
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*/
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static inline void print_stack(int stack_id)
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static inline void print_stack(int stack_id)
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{
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{
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static int n = 0;
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static int n = 0;
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