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draw.c.todo Normal file
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/*
* Gem-graph OpenGL experiments
*
* Desc: GL functions
*
* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Writes values to describe a vertex at (x,y,z) intoq the vertex buffer
*
* @param coords GLfloat(x,y,z)
*
* @return void
*/
#include <stdlib.h>
#include <time.h>
#include <cglm/cglm.h>
#include "base.h"
//#include "ui.h"
#include "graph_area.h"
void graphics_draw_vertex (const int stack_id,
GLfloat x,
GLfloat y,
GLfloat z)
{
//g_printerr("stack_id is %d\n", stack_id);
//g_printerr("stack_id is %d\n", stack_id);
//g_printerr("graphic_stack is at %p\n", graphic_stack);
//g_printerr("graphic_stack[stack_id] is at %p\n", graphic_stack + stack_id);
volatile struct graphic_stack_t *stack = &graphic_stack[stack_id];
//g_printerr("Currently stack->buffer_vertex_origin @ %p\n", stack->buffer_vertex_origin);
//assert (stack->buffer_vertex_origin);
stack->buffer_vertex_origin =
g_realloc (stack->buffer_vertex_origin,
(stack->buffer_vertex_size + 3) * sizeof(GLfloat));
//print_stack(stack_id);
stack->buffer_vertex_origin[stack->buffer_vertex_size + 0] = x;
stack->buffer_vertex_origin[stack->buffer_vertex_size + 1] = y;
stack->buffer_vertex_origin[stack->buffer_vertex_size + 2] = z;
stack->buffer_vertex_size += 3;
}
/*
* Writes values to describe a color (r,g,b) into the color buffer
*
* @param color GLfloat(r,g,b)
*
* @return void
*/
void graphics_draw_color (const int stack_id,
GLfloat r,
GLfloat g,
GLfloat b)
{
struct graphic_stack_t *stack = &graphic_stack[stack_id];
stack->buffer_colors_origin = g_realloc (stack->buffer_colors_origin,
(stack->buffer_colors_size + 3) * sizeof(GLfloat));
assert (stack->buffer_colors_origin);
stack->buffer_colors_origin[stack->buffer_colors_size + 0] = r;
stack->buffer_colors_origin[stack->buffer_colors_size + 1] = g;
stack->buffer_colors_origin[stack->buffer_colors_size + 2] = b;
stack->buffer_colors_size += 3;
}
/*
* Writes values to describe a line from a to b into the line buffer
*
* @param coords GLuint (a,b)
*
* @return void
*/
void graphics_draw_line (const int stack_id,
GLuint a,
GLuint b)
{
struct graphic_stack_t *stack = &graphic_stack[stack_id];
stack->buffer_lines_origin = g_realloc (stack->buffer_lines_origin,
(stack->buffer_lines_size + 2) * sizeof(GLuint));
assert (stack->buffer_lines_origin);
stack->buffer_lines_origin[stack->buffer_lines_size + 0] = a;
stack->buffer_lines_origin[stack->buffer_lines_size + 1] = b;
stack->buffer_lines_size += 2;
}
/*
* Writes values to describe an (a,b,c) plan (triangle) into the plan buffer
*
* @param coords GLuint (a,b,c)
*
* @return void
*/
void graphics_draw_plan (const int stack_id,
GLuint a,
GLuint b,
GLuint c)
{
struct graphic_stack_t *stack = &graphic_stack[stack_id];
stack->buffer_plans_origin = g_realloc (stack->buffer_plans_origin,
(stack->buffer_plans_size + 3) * sizeof(GLuint));
assert (stack->buffer_plans_origin);
stack->buffer_plans_origin[stack->buffer_plans_size + 0] = a;
stack->buffer_plans_origin[stack->buffer_plans_size + 1] = b;
stack->buffer_plans_origin[stack->buffer_plans_size + 2] = c;
stack->buffer_plans_size += 3;
}
/*
* Draws the current buffer to a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return void
*/
void graphics_draw(const int stack_id)
{
struct graphic_stack_t *stack = &graphic_stack[stack_id];
//g_printerr("[debug] graphics_draw() started\n");
//print_stack(stack_id);
GLint cur_viewport[4];
glGetIntegerv(GL_VIEWPORT, cur_viewport);
mat4 m = GLM_MAT4_IDENTITY_INIT;
glm_rotate_x(m, glm_rad(stack->rotation_angles[X_AXIS]), m);
glm_rotate_y(m, glm_rad(stack->rotation_angles[Y_AXIS]), m);
glm_rotate_z(m, glm_rad(stack->rotation_angles[Z_AXIS]), m);
mat4 v = GLM_MAT4_IDENTITY_INIT; // XXX define zoom and translations here ?
mat4 p = GLM_MAT4_IDENTITY_INIT;
//glm_ortho(-1.0f, +1.0f, -1.0f, +1.0f, -1.0f, +1.0f, p);
glm_ortho_default((float)cur_viewport[2] / (float)cur_viewport[3], p);
//glm_perspective_default((float)cur_viewport[2] / (float)cur_viewport[3], p);
/* Use our shaders */
glUseProgram(stack->program);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* Update the "mvp" matrix we use in the shader */
glUniformMatrix4fv(stack->m, 1, GL_FALSE, (float *)m);
glUniformMatrix4fv(stack->v, 1, GL_FALSE, (float *)v);
glUniformMatrix4fv(stack->p, 1, GL_FALSE, (float *)p);
/* Use the vertices in our buffer */
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, stack->position_buffer);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
// couleurs
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, stack->color_buffer);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0,(void*)0);
//glEnable(GL_DEPTH_TEST);
glDrawElements(GL_LINES, stack->buffer_lines_size, GL_UNSIGNED_INT, stack->buffer_lines_origin);
glDrawElements(GL_TRIANGLES, stack->buffer_plans_size, GL_UNSIGNED_INT, stack->buffer_plans_origin);
/* We finished using the buffers and program */
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
glFlush();
//g_printerr("[debug] graphics_draw() ended\n");
}

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#include <cglm/cglm.h>
#include "base.h"
//#include "draw.c"
#define VERTEX_SHADER_FILE "src/graphics/shaders/shader.vert"
#define FRAG_SHADER_FILE "src/graphics/shaders/shader.frag"