Learning_GTK4_tree/gsk/vulkan/resources/meson.build

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Meson
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2023-12-12 11:36:42 +01:00
gsk_private_vulkan_include_shaders = [
'clip.frag.glsl',
'clip.vert.glsl',
'common.frag.glsl',
'common.vert.glsl',
'constants.glsl',
'rect.glsl',
'rect.frag.glsl',
'rect.vert.glsl',
'rounded-rect.glsl',
'rounded-rect.frag.glsl',
]
gsk_private_vulkan_fragment_shaders = [
'blend-mode.frag',
'blur.frag',
'border.frag',
'color.frag',
'color-matrix.frag',
'convert.frag',
'cross-fade.frag',
'glyph.frag',
'inset-shadow.frag',
'linear.frag',
'mask.frag',
'outset-shadow.frag',
'texture.frag',
]
gsk_private_vulkan_vertex_shaders = [
'blend-mode.vert',
'blur.vert',
'border.vert',
'color.vert',
'color-matrix.vert',
'convert.vert',
'cross-fade.vert',
'glyph.vert',
'inset-shadow.vert',
'linear.vert',
'mask.vert',
'outset-shadow.vert',
'texture.vert',
]
gsk_private_vulkan_shaders += gsk_private_vulkan_fragment_shaders
gsk_private_vulkan_shaders += gsk_private_vulkan_vertex_shaders
foreach shader: gsk_private_vulkan_shaders
basefn = shader.split('.').get(0)
suffix = shader.split('.').get(1)
stage_arg = suffix == 'frag' ? '-fshader-stage=fragment' : '-fshader-stage=vertex'
spv_shader = '@0@.@1@.spv'.format(basefn, suffix)
clip_spv_shader = '@0@-clip.@1@.spv'.format(basefn, suffix)
clip_rounded_spv_shader = '@0@-clip-rounded.@1@.spv'.format(basefn, suffix)
compiled_shader = custom_target(spv_shader,
input: shader,
output: spv_shader,
depend_files: gsk_private_vulkan_include_shaders,
command: [
glslc,
stage_arg,
'-DCLIP_NONE',
'@INPUT@',
'-o', '@OUTPUT@'
])
compiled_clip_shader = custom_target(clip_spv_shader,
input: shader,
output: clip_spv_shader,
depend_files: gsk_private_vulkan_include_shaders,
command: [
glslc,
stage_arg,
'-DCLIP_RECT',
'@INPUT@',
'-o', '@OUTPUT@'
])
compiled_clip_rounded_shader = custom_target(clip_rounded_spv_shader,
input: shader,
output: clip_rounded_spv_shader,
depend_files: gsk_private_vulkan_include_shaders,
command: [
glslc,
stage_arg,
'-DCLIP_ROUNDED_RECT',
'@INPUT@',
'-o', '@OUTPUT@'
])
gsk_private_vulkan_compiled_shaders_deps += [compiled_shader, compiled_clip_shader, compiled_clip_rounded_shader]
gsk_private_vulkan_compiled_shaders += [spv_shader, clip_spv_shader, clip_rounded_spv_shader]
endforeach
foreach shader: gsk_private_vulkan_vertex_shaders
shader_header = custom_target(output: '@0@.h'.format(shader),
input: shader,
command: [
find_program('generate-header.py'),
'@INPUT@',
],
capture: true)
gsk_private_vulkan_shader_headers += shader_header
endforeach