Learning_GTK4_tree/gsk/vulkan/resources/glyph.frag

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GLSL
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2023-12-12 11:36:42 +01:00
#version 450
#include "common.frag.glsl"
#include "clip.frag.glsl"
#include "rect.frag.glsl"
layout(location = 0) in vec2 inPos;
layout(location = 1) in flat Rect inRect;
layout(location = 2) in vec2 inTexCoord;
layout(location = 3) in flat uint inTexId;
layout(location = 4) in flat vec4 inColor;
layout(location = 0) out vec4 color;
void main()
{
float alpha = inColor.a * rect_coverage (inRect, inPos);
alpha *= texture(get_sampler (inTexId), inTexCoord).a;
color = clip_scaled (inPos, vec4(inColor.rgb, 1) * alpha);
}