269 lines
7.8 KiB
C
269 lines
7.8 KiB
C
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/*
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* Copyright © 2016 Endless Mobile Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors: Matthew Watson <mattdangerw@gmail.com>
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*/
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#include "gtkprogresstrackerprivate.h"
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#include "gtkprivate.h"
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#include "gtkcsseasevalueprivate.h"
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#include <math.h>
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#include <string.h>
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/*
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* Progress tracker is small helper for tracking progress through gtk
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* animations. It's a simple zero-initable struct, meant to be thrown in a
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* widget's private data without the need for setup or teardown.
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*
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* Progress tracker will handle translating frame clock timestamps to a
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* fractional progress value for interpolating between animation targets.
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*
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* Progress tracker will use the GTK_SLOWDOWN environment variable to control
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* the speed of animations. This can be useful for debugging.
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*/
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static double gtk_slowdown = 1.0;
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void
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_gtk_set_slowdown (double factor)
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{
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gtk_slowdown = factor;
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}
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double
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_gtk_get_slowdown (void)
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{
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return gtk_slowdown;
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}
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/**
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* gtk_progress_tracker_init_copy:
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* @source: The source progress tracker
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* @dest: The destination progress tracker
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*
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* Copy all progress tracker state from the source tracker to dest tracker.
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**/
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void
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gtk_progress_tracker_init_copy (GtkProgressTracker *source,
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GtkProgressTracker *dest)
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{
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memcpy (dest, source, sizeof (GtkProgressTracker));
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}
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/**
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* gtk_progress_tracker_start:
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* @tracker: The progress tracker
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* @duration: Animation duration in us
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* @delay: Animation delay in us
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* @iteration_count: Number of iterations to run the animation, must be >= 0
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*
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* Begins tracking progress for a new animation. Clears all previous state.
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**/
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void
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gtk_progress_tracker_start (GtkProgressTracker *tracker,
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guint64 duration,
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gint64 delay,
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double iteration_count)
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{
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tracker->is_running = TRUE;
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tracker->last_frame_time = 0;
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tracker->duration = duration;
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tracker->iteration = - delay / (double) MAX (duration, 1);
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tracker->iteration_count = iteration_count;
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}
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/**
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* gtk_progress_tracker_finish:
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* @tracker: The progress tracker
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*
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* Stops running the current animation.
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**/
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void
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gtk_progress_tracker_finish (GtkProgressTracker *tracker)
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{
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tracker->is_running = FALSE;
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}
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/**
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* gtk_progress_tracker_advance_frame:
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* @tracker: The progress tracker
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* @frame_time: The current frame time, usually from the frame clock.
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*
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* Increments the progress of the animation forward a frame. If no animation has
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* been started, does nothing.
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**/
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void
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gtk_progress_tracker_advance_frame (GtkProgressTracker *tracker,
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guint64 frame_time)
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{
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double delta;
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if (!tracker->is_running)
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return;
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if (tracker->last_frame_time == 0)
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{
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tracker->last_frame_time = frame_time;
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return;
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}
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if (frame_time < tracker->last_frame_time)
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{
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g_warning ("Progress tracker frame set backwards, ignoring.");
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return;
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}
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delta = (frame_time - tracker->last_frame_time) / gtk_slowdown / MAX (tracker->duration, 1);
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tracker->last_frame_time = frame_time;
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tracker->iteration += delta;
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}
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/**
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* gtk_progress_tracker_skip_frame:
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* @tracker: The progress tracker
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* @frame_time: The current frame time, usually from the frame clock.
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*
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* Does not update the progress of the animation forward, but records the frame
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* to calculate future deltas. Calling this each frame will effectively pause
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* the animation.
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**/
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void
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gtk_progress_tracker_skip_frame (GtkProgressTracker *tracker,
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guint64 frame_time)
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{
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if (!tracker->is_running)
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return;
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tracker->last_frame_time = frame_time;
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}
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/**
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* gtk_progress_tracker_get_state:
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* @tracker: The progress tracker
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*
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* Returns whether the tracker is before, during or after the currently started
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* animation. The tracker will only ever be in the before state if the animation
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* was started with a delay. If no animation has been started, returns
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* %GTK_PROGRESS_STATE_AFTER.
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*
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* Returns: A GtkProgressState
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**/
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GtkProgressState
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gtk_progress_tracker_get_state (GtkProgressTracker *tracker)
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{
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if (!tracker->is_running || tracker->iteration > tracker->iteration_count)
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return GTK_PROGRESS_STATE_AFTER;
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if (tracker->iteration < 0)
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return GTK_PROGRESS_STATE_BEFORE;
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return GTK_PROGRESS_STATE_DURING;
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}
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/**
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* gtk_progress_tracker_get_iteration:
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* @tracker: The progress tracker
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*
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* Returns the fractional number of cycles the animation has completed. For
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* example, it you started an animation with iteration-count of 2 and are half
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* way through the second animation, this returns 1.5.
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*
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* Returns: The current iteration.
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**/
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double
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gtk_progress_tracker_get_iteration (GtkProgressTracker *tracker)
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{
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return tracker->is_running ? CLAMP (tracker->iteration, 0.0, tracker->iteration_count) : 1.0;
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}
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/**
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* gtk_progress_tracker_get_iteration_cycle:
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* @tracker: The progress tracker
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*
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* Returns an integer index of the current iteration cycle tracker is
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* progressing through. Handles edge cases, such as an iteration value of 2.0
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* which could be considered the end of the second iteration of the beginning of
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* the third, in the same way as gtk_progress_tracker_get_progress().
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*
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* Returns: The integer count of the current animation cycle.
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**/
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guint64
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gtk_progress_tracker_get_iteration_cycle (GtkProgressTracker *tracker)
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{
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double iteration = gtk_progress_tracker_get_iteration (tracker);
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/* Some complexity here. We want an iteration of 0.0 to always map to 0 (start
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* of the first iteration), but an iteration of 1.0 to also map to 0 (end of
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* first iteration) and 2.0 to 1 (end of the second iteration).
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*/
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if (iteration == 0.0)
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return 0;
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return (guint64) ceil (iteration) - 1;
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}
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/**
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* gtk_progress_tracker_get_progress:
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* @tracker: The progress tracker
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* @reversed: If progress should be reversed.
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*
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* Gets the progress through the current animation iteration, from [0, 1]. Use
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* to interpolate between animation targets. If reverse is true each iteration
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* will begin at 1 and end at 0.
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*
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* Returns: The progress value.
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**/
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double
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gtk_progress_tracker_get_progress (GtkProgressTracker *tracker,
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gboolean reversed)
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{
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double progress, iteration;
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guint64 iteration_cycle;
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iteration = gtk_progress_tracker_get_iteration (tracker);
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iteration_cycle = gtk_progress_tracker_get_iteration_cycle (tracker);
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progress = iteration - iteration_cycle;
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return reversed ? 1.0 - progress : progress;
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}
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/* From clutter-easing.c, based on Robert Penner's
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* infamous easing equations, MIT license.
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*/
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static double
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ease_out_cubic (double t)
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{
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double p = t - 1;
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return p * p * p + 1;
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}
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/**
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* gtk_progress_tracker_get_ease_out_cubic:
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* @tracker: The progress tracker
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* @reversed: If progress should be reversed before applying the ease function.
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*
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* Applies a simple ease out cubic function to the result of
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* gtk_progress_tracker_get_progress().
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*
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* Returns: The eased progress value.
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**/
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double
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gtk_progress_tracker_get_ease_out_cubic (GtkProgressTracker *tracker,
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gboolean reversed)
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{
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double progress = gtk_progress_tracker_get_progress (tracker, reversed);
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return ease_out_cubic (progress);
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}
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