Learning_GTK4_tree/gsk/vulkan/gskvulkanshaderop.c

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2023-12-12 11:36:42 +01:00
#include "config.h"
#include "gskvulkanshaderopprivate.h"
void
gsk_vulkan_shader_op_finish (GskVulkanOp *op)
{
GskVulkanShaderOpClass *shader_op_class = ((GskVulkanShaderOpClass *) op->op_class);
GskVulkanShaderOp *self = (GskVulkanShaderOp *) op;
gsize i;
for (i = 0; i < shader_op_class->n_images; i++)
g_object_unref (self->images[i]);
}
static inline gsize
round_up (gsize number, gsize divisor)
{
return (number + divisor - 1) / divisor * divisor;
}
gsize
gsk_vulkan_shader_op_count_vertex_data (GskVulkanOp *op,
gsize n_bytes)
{
GskVulkanShaderOp *self = (GskVulkanShaderOp *) op;
GskVulkanShaderOpClass *shader_op_class = ((GskVulkanShaderOpClass *) op->op_class);
gsize vertex_stride;
vertex_stride = shader_op_class->vertex_input_state->pVertexBindingDescriptions[0].stride;
n_bytes = round_up (n_bytes, vertex_stride);
self->vertex_offset = n_bytes;
n_bytes += vertex_stride;
return n_bytes;
}
GskVulkanOp *
gsk_vulkan_shader_op_command_n (GskVulkanOp *op,
GskVulkanRender *render,
VkRenderPass render_pass,
VkCommandBuffer command_buffer,
gsize instance_scale)
{
GskVulkanShaderOp *self = (GskVulkanShaderOp *) op;
GskVulkanShaderOpClass *shader_op_class = ((GskVulkanShaderOpClass *) op->op_class);
GskVulkanOp *next;
gsize stride = shader_op_class->vertex_input_state->pVertexBindingDescriptions[0].stride;
gsize i;
i = 1;
for (next = op->next; next && i < 10 * 1000; next = next->next)
{
GskVulkanShaderOp *next_shader = (GskVulkanShaderOp *) next;
if (next->op_class != op->op_class ||
next_shader->vertex_offset != self->vertex_offset + i * stride)
break;
i++;
}
vkCmdBindPipeline (command_buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
gsk_vulkan_render_get_pipeline (render,
op->op_class,
self->clip,
render_pass));
vkCmdDraw (command_buffer,
6 * instance_scale, i,
0, self->vertex_offset / stride);
return next;
}
GskVulkanOp *
gsk_vulkan_shader_op_command (GskVulkanOp *op,
GskVulkanRender *render,
VkRenderPass render_pass,
VkCommandBuffer command_buffer)
{
return gsk_vulkan_shader_op_command_n (op, render, render_pass, command_buffer, 1);
}
GskVulkanShaderOp *
gsk_vulkan_shader_op_alloc (GskVulkanRender *render,
const GskVulkanShaderOpClass *op_class,
GskVulkanShaderClip clip,
GskVulkanImage **images)
{
GskVulkanShaderOp *self;
gsize i;
self = (GskVulkanShaderOp *) gsk_vulkan_op_alloc (render, &op_class->parent_class);
self->clip = clip;
for (i = 0; i < op_class->n_images; i++)
self->images[i] = g_object_ref (images[i]);
return self;
}