27 lines
828 B
GLSL
27 lines
828 B
GLSL
|
#version 450
|
||
|
|
||
|
#include "common.frag.glsl"
|
||
|
#include "clip.frag.glsl"
|
||
|
#include "rect.frag.glsl"
|
||
|
|
||
|
layout(location = 0) in vec2 inPos;
|
||
|
layout(location = 1) in Rect inStartRect;
|
||
|
layout(location = 2) in Rect inEndRect;
|
||
|
layout(location = 3) in vec2 inStartTexCoord;
|
||
|
layout(location = 4) in vec2 inEndTexCoord;
|
||
|
layout(location = 5) flat in uint inStartTexId;
|
||
|
layout(location = 6) flat in uint inEndTexId;
|
||
|
layout(location = 7) in float inProgress;
|
||
|
|
||
|
layout(location = 0) out vec4 color;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
float start_alpha = rect_coverage (inStartRect, inPos);
|
||
|
vec4 start = texture (get_sampler (inStartTexId), inStartTexCoord) * start_alpha;
|
||
|
float end_alpha = rect_coverage (inEndRect, inPos);
|
||
|
vec4 end = texture (get_sampler (inEndTexId), inEndTexCoord) * end_alpha;
|
||
|
|
||
|
color = clip_scaled (inPos, mix (start, end, inProgress));
|
||
|
}
|