12 lines
257 B
Plaintext
12 lines
257 B
Plaintext
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glshader {
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bounds: 0 0 50 50;
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sourcecode: "uniform vec3 iResolution;\A\
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uniform vec4 another;\A\
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uniform vec2 point;\A\
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uniform int iii;\A\
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uniform uint uuu;\A\
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uniform bool bbb;\A\
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uniform float num;";
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args: 10 20 30, 1 2 3 4, -1 -2, 0, 100, 0, 0;
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}
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