102 lines
3.1 KiB
C
102 lines
3.1 KiB
C
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#include "config.h"
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#include "gskvulkaninsetshadowopprivate.h"
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#include "gskvulkanprivate.h"
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#include "gskvulkanshaderopprivate.h"
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#include "gsk/gskroundedrectprivate.h"
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#include "vulkan/resources/inset-shadow.vert.h"
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typedef struct _GskVulkanInsetShadowOp GskVulkanInsetShadowOp;
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struct _GskVulkanInsetShadowOp
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{
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GskVulkanShaderOp op;
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GskRoundedRect outline;
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GdkRGBA color;
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graphene_point_t offset;
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float spread;
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float blur_radius;
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};
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static void
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gsk_vulkan_inset_shadow_op_finish (GskVulkanOp *op)
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{
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}
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static void
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gsk_vulkan_inset_shadow_op_print (GskVulkanOp *op,
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GString *string,
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guint indent)
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{
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GskVulkanInsetShadowOp *self = (GskVulkanInsetShadowOp *) op;
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print_indent (string, indent);
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print_rounded_rect (string, &self->outline);
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g_string_append (string, "inset-shadow ");
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if (self->blur_radius > 0)
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g_string_append_printf (string, "blur %gpx ", self->blur_radius);
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print_newline (string);
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}
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static void
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gsk_vulkan_inset_shadow_op_collect_vertex_data (GskVulkanOp *op,
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guchar *data)
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{
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GskVulkanInsetShadowOp *self = (GskVulkanInsetShadowOp *) op;
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GskVulkanInsetShadowInstance *instance = (GskVulkanInsetShadowInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
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gsk_rounded_rect_to_float (&self->outline, graphene_point_zero (), instance->outline);
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gsk_vulkan_rgba_to_float (&self->color, instance->color);
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gsk_vulkan_point_to_float (&self->offset, instance->offset);
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instance->spread = self->spread;
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instance->blur_radius = self->blur_radius;
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}
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static void
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gsk_vulkan_inset_shadow_op_reserve_descriptor_sets (GskVulkanOp *op,
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GskVulkanRender *render)
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{
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}
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static const GskVulkanShaderOpClass GSK_VULKAN_INSET_SHADOW_OP_CLASS = {
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{
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GSK_VULKAN_OP_SIZE (GskVulkanInsetShadowOp),
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GSK_VULKAN_STAGE_SHADER,
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gsk_vulkan_inset_shadow_op_finish,
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gsk_vulkan_inset_shadow_op_print,
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gsk_vulkan_shader_op_count_vertex_data,
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gsk_vulkan_inset_shadow_op_collect_vertex_data,
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gsk_vulkan_inset_shadow_op_reserve_descriptor_sets,
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gsk_vulkan_shader_op_command
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},
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"inset-shadow",
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0,
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&gsk_vulkan_inset_shadow_info,
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};
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void
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gsk_vulkan_inset_shadow_op (GskVulkanRender *render,
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GskVulkanShaderClip clip,
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const GskRoundedRect *outline,
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const graphene_point_t *offset,
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const GdkRGBA *color,
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const graphene_point_t *shadow_offset,
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float spread,
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float blur_radius)
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{
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GskVulkanInsetShadowOp *self;
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self = (GskVulkanInsetShadowOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_INSET_SHADOW_OP_CLASS, clip, NULL);
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self->outline = *outline;
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gsk_rounded_rect_offset (&self->outline, offset->x, offset->y);
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self->color = *color;
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self->offset = *shadow_offset;
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self->spread = spread;
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self->blur_radius = blur_radius;
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}
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