Learning_GTK4_tree/demos/gtk-demo/path_maze.c

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2023-12-12 11:36:42 +01:00
/* Path/Maze
*
* This demo shows how to use a GskPath to create a maze and use
* gsk_path_get_closest_point() to check the mouse stays
* on the path.
*
* It also shows off the performance of GskPath (or not) as this
* is a rather complex path.
*/
#include "config.h"
#include <glib/gi18n.h>
#include <gtk/gtk.h>
#include "paintable.h"
#define MAZE_GRID_SIZE 20
#define MAZE_STROKE_SIZE_ACTIVE (MAZE_GRID_SIZE - 4)
#define MAZE_STROKE_SIZE_INACTIVE (MAZE_GRID_SIZE - 12)
#define MAZE_WIDTH 31
#define MAZE_HEIGHT 21
#define GTK_TYPE_MAZE (gtk_maze_get_type ())
G_DECLARE_FINAL_TYPE (GtkMaze, gtk_maze, GTK, MAZE, GtkWidget)
struct _GtkMaze
{
GtkWidget parent_instance;
int width;
int height;
GskPath *path;
GskPathMeasure *measure;
GdkPaintable *background;
gboolean active;
};
struct _GtkMazeClass
{
GtkWidgetClass parent_class;
};
G_DEFINE_TYPE (GtkMaze, gtk_maze, GTK_TYPE_WIDGET)
static void
gtk_maze_measure (GtkWidget *widget,
GtkOrientation orientation,
int for_size,
int *minimum,
int *natural,
int *minimum_baseline,
int *natural_baseline)
{
GtkMaze *self = GTK_MAZE (widget);
if (orientation == GTK_ORIENTATION_HORIZONTAL)
*minimum = *natural = self->width;
else
*minimum = *natural = self->height;
}
static void
gtk_maze_snapshot (GtkWidget *widget,
GdkSnapshot *snapshot)
{
GtkMaze *self = GTK_MAZE (widget);
double width = gtk_widget_get_width (widget);
double height = gtk_widget_get_height (widget);
GskStroke *stroke;
stroke = gsk_stroke_new (MAZE_STROKE_SIZE_INACTIVE);
if (self->active)
gsk_stroke_set_line_width (stroke, MAZE_STROKE_SIZE_ACTIVE);
gsk_stroke_set_line_join (stroke, GSK_LINE_JOIN_ROUND);
gsk_stroke_set_line_cap (stroke, GSK_LINE_CAP_ROUND);
gtk_snapshot_push_stroke (snapshot, self->path, stroke);
gsk_stroke_free (stroke);
if (self->background)
{
gdk_paintable_snapshot (self->background, snapshot, width, height);
}
else
{
gtk_snapshot_append_linear_gradient (snapshot,
&GRAPHENE_RECT_INIT (0, 0, width, height),
&GRAPHENE_POINT_INIT (0, 0),
&GRAPHENE_POINT_INIT (width, height),
(GskColorStop[8]) {
{ 0.0, { 1.0, 0.0, 0.0, 1.0 } },
{ 0.2, { 1.0, 0.0, 0.0, 1.0 } },
{ 0.3, { 1.0, 1.0, 0.0, 1.0 } },
{ 0.4, { 0.0, 1.0, 0.0, 1.0 } },
{ 0.6, { 0.0, 1.0, 1.0, 1.0 } },
{ 0.7, { 0.0, 0.0, 1.0, 1.0 } },
{ 0.8, { 1.0, 0.0, 1.0, 1.0 } },
{ 1.0, { 1.0, 0.0, 1.0, 1.0 } }
},
8);
}
gtk_snapshot_pop (snapshot);
}
static void
gtk_maze_dispose (GObject *object)
{
GtkMaze *self = GTK_MAZE (object);
g_clear_pointer (&self->path, gsk_path_unref);
g_clear_pointer (&self->measure, gsk_path_measure_unref);
if (self->background)
{
g_signal_handlers_disconnect_matched (self->background, G_SIGNAL_MATCH_DATA, 0, 0, NULL, NULL, self);
g_clear_object (&self->background);
}
G_OBJECT_CLASS (gtk_maze_parent_class)->dispose (object);
}
static void
gtk_maze_class_init (GtkMazeClass *klass)
{
GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = gtk_maze_dispose;
widget_class->measure = gtk_maze_measure;
widget_class->snapshot = gtk_maze_snapshot;
}
static void
celebrate (gboolean win)
{
char *path;
GtkMediaStream *stream;
if (win)
path = g_build_filename (GTK_DATADIR, "sounds", "freedesktop", "stereo", "complete.oga", NULL);
else
path = g_build_filename (GTK_DATADIR, "sounds", "freedesktop", "stereo", "suspend-error.oga", NULL);
stream = gtk_media_file_new_for_filename (path);
gtk_media_stream_set_volume (stream, 1.0);
gtk_media_stream_play (stream);
g_signal_connect (stream, "notify::ended", G_CALLBACK (g_object_unref), NULL);
g_free (path);
}
static void
pointer_motion (GtkEventControllerMotion *controller,
double x,
double y,
GtkMaze *self)
{
GskPathPoint point;
float distance;
if (!self->active)
return;
if (gsk_path_get_closest_point (self->path,
&GRAPHENE_POINT_INIT (x, y),
INFINITY,
&point,
&distance))
{
if (distance < MAZE_STROKE_SIZE_ACTIVE / 2.f)
return;
}
celebrate (FALSE);
self->active = FALSE;
gtk_widget_queue_draw (GTK_WIDGET (self));
}
static void
pointer_leave (GtkEventControllerMotion *controller,
GtkMaze *self)
{
if (!self->active)
{
self->active = TRUE;
gtk_widget_queue_draw (GTK_WIDGET (self));
}
}
static void
gtk_maze_init (GtkMaze *self)
{
GtkEventController *controller;
controller = GTK_EVENT_CONTROLLER (gtk_event_controller_motion_new ());
g_signal_connect (controller, "motion", G_CALLBACK (pointer_motion), self);
g_signal_connect (controller, "leave", G_CALLBACK (pointer_leave), self);
gtk_widget_add_controller (GTK_WIDGET (self), controller);
self->active = TRUE;
}
static void
gtk_maze_set_path (GtkMaze *self,
GskPath *path)
{
g_clear_pointer (&self->path, gsk_path_unref);
g_clear_pointer (&self->measure, gsk_path_measure_unref);
self->path = gsk_path_ref (path);
self->measure = gsk_path_measure_new (path);
gtk_widget_queue_draw (GTK_WIDGET (self));
}
GtkWidget *
gtk_maze_new (GskPath *path,
GdkPaintable *background,
int width,
int height)
{
GtkMaze *self;
self = g_object_new (GTK_TYPE_MAZE, NULL);
gtk_maze_set_path (self, path);
gsk_path_unref (path);
self->background = background;
if (self->background)
{
g_signal_connect_swapped (self->background, "invalidate-contents", G_CALLBACK (gtk_widget_queue_draw), self);
g_signal_connect_swapped (self->background, "invalidate-size", G_CALLBACK (gtk_widget_queue_resize), self);
}
self->width = width;
self->height = height;
return GTK_WIDGET (self);
}
static void
add_point_to_maze (GtkBitset *maze,
GskPathBuilder *builder,
guint x,
guint y)
{
gboolean set[4] = { FALSE, FALSE, FALSE, FALSE };
guint dir;
gtk_bitset_add (maze, y * MAZE_WIDTH + x);
while (TRUE)
{
set[0] = set[0] || x == 0 || gtk_bitset_contains (maze, y * MAZE_WIDTH + x - 1);
set[1] = set[1] || y == 0 || gtk_bitset_contains (maze, (y - 1) * MAZE_WIDTH + x);
set[2] = set[2] || x + 1 == MAZE_WIDTH || gtk_bitset_contains (maze, y * MAZE_WIDTH + x + 1);
set[3] = set[3] || y + 1 == MAZE_HEIGHT || gtk_bitset_contains (maze, (y + 1) * MAZE_WIDTH + x);
if (set[0] && set[1] && set[2] && set[3])
return;
do
{
dir = g_random_int_range (0, 4);
}
while (set[dir]);
switch (dir)
{
case 0:
gsk_path_builder_move_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
gsk_path_builder_line_to (builder, (x - 0.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
add_point_to_maze (maze, builder, x - 1, y);
break;
case 1:
gsk_path_builder_move_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
gsk_path_builder_line_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y - 0.5) * MAZE_GRID_SIZE);
add_point_to_maze (maze, builder, x, y - 1);
break;
case 2:
gsk_path_builder_move_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
gsk_path_builder_line_to (builder, (x + 1.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
add_point_to_maze (maze, builder, x + 1, y);
break;
case 3:
gsk_path_builder_move_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y + 0.5) * MAZE_GRID_SIZE);
gsk_path_builder_line_to (builder, (x + 0.5) * MAZE_GRID_SIZE, (y + 1.5) * MAZE_GRID_SIZE);
add_point_to_maze (maze, builder, x, y + 1);
break;
default:
g_assert_not_reached ();
break;
}
}
}
static GskPath *
create_path_for_maze (GtkWidget *widget)
{
GskPathBuilder *builder;
GtkBitset *maze;
builder = gsk_path_builder_new ();
maze = gtk_bitset_new_empty ();
/* make sure the outer lines are unreachable:
* Set the full range, then remove the center again. */
gtk_bitset_add_range (maze, 0, MAZE_WIDTH * MAZE_HEIGHT);
gtk_bitset_remove_rectangle (maze, MAZE_WIDTH + 1, MAZE_WIDTH - 2, MAZE_HEIGHT - 2, MAZE_WIDTH);
/* Fill the maze */
add_point_to_maze (maze, builder, MAZE_WIDTH / 2, MAZE_HEIGHT / 2);
/* Add start and stop lines */
gsk_path_builder_move_to (builder, 1.5 * MAZE_GRID_SIZE, -0.5 * MAZE_GRID_SIZE);
gsk_path_builder_line_to (builder, 1.5 * MAZE_GRID_SIZE, 1.5 * MAZE_GRID_SIZE);
gsk_path_builder_move_to (builder, (MAZE_WIDTH - 1.5) * MAZE_GRID_SIZE, (MAZE_HEIGHT - 1.5) * MAZE_GRID_SIZE);
gsk_path_builder_line_to (builder, (MAZE_WIDTH - 1.5) * MAZE_GRID_SIZE, (MAZE_HEIGHT + 0.5) * MAZE_GRID_SIZE);
gtk_bitset_unref (maze);
return gsk_path_builder_free_to_path (builder);
}
GtkWidget *
do_path_maze (GtkWidget *do_widget)
{
static GtkWidget *window = NULL;
if (!window)
{
GtkWidget *maze;
GtkMediaStream *stream;
GskPath *path;
window = gtk_window_new ();
gtk_window_set_resizable (GTK_WINDOW (window), TRUE);
gtk_window_set_title (GTK_WINDOW (window), "Follow the maze with the mouse");
g_object_add_weak_pointer (G_OBJECT (window), (gpointer *)&window);
#if 0
stream = gtk_media_file_new_for_resource ("/images/gtk-logo.webm");
#else
stream = gtk_nuclear_media_stream_new ();
#endif
gtk_media_stream_play (stream);
gtk_media_stream_set_loop (stream, TRUE);
path = create_path_for_maze (window);
maze = gtk_maze_new (path,
GDK_PAINTABLE (stream),
MAZE_WIDTH * MAZE_GRID_SIZE,
MAZE_HEIGHT * MAZE_GRID_SIZE);
gtk_window_set_child (GTK_WINDOW (window), maze);
}
if (!gtk_widget_get_visible (window))
gtk_window_present (GTK_WINDOW (window));
else
gtk_window_destroy (GTK_WINDOW (window));
return window;
}