Learning_GTK4_tree/gdk/win32/gdkkeys-win32.h

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2023-12-12 11:36:42 +01:00
/*
* Copyright (c) 2021 Philip Zander
* Copyright (c) 2018 Microsoft
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <glib.h>
#include <windows.h>
/* For lookup table VK -> chars */
typedef struct
{
int table;
int index;
} GdkWin32KeymapTableAndIndex;
/* For reverse lookup char -> VKs */
typedef struct
{
BYTE mod_bits;
BYTE vk;
/* Index of next KeyEntry. -1 if there is no next entry. */
int next;
} GdkWin32KeymapKeyEntry;
typedef struct
{
HKL handle;
/* Keyboard layout identifier */
char name[KL_NAMELENGTH];
/* Path of the layout DLL */
char *file;
/* Handle of the layout DLL */
HINSTANCE lib;
/* The actual conversion tables provided by the layout DLL.
*
* This is a pointer to a KBDTABLES structure. The exact definition
* of this structure depends on the kernel on which the executable
* run and can in general only be determined at runtime. That's why
* we have to use a generic gpointer instead of the actual type here.
*
* See comment on GdkWin32KeymapImpl below for more information. */
gpointer tables;
/* VK -> chars lookup table so we don't have to do a linear scan
* every time we look up a key. */
GdkWin32KeymapTableAndIndex vk_lookup_table[256];
/* List of entries for reverse (char ->VKs) lookup. */
GArray *key_entries;
/* Reverse lookup table (char -> VKs). Key: Unichar. Value: int.
* The value is used to index into the key_entries array. The key_entries
* array can contain multiple consecutive entries for a given char.
* The end of the list for the char is marked by a key entry that has
* mod_bits and vk set to 0xFF. */
GHashTable *reverse_lookup_table;
/* Map level to modbits */
BYTE level_to_modbits[256];
/* Max Number of levels */
BYTE max_level;
/* Maximum possible value of a modbits bitset. */
BYTE max_modbit_value;
} GdkWin32KeymapLayoutInfo;
/* Some keyboard driver constants
* See https://github.com/microsoft/windows-rs/blob/0.28.0/crates/deps/sys/src/Windows/Win32/UI/Input/KeyboardAndMouse/mod.rs
*/
/* Modifier bits */
#define KBDBASE 0x00
#define KBDSHIFT 0x01
#define KBDCTRL 0x02
#define KBDALT 0x04
#define KBDKANA 0x08
#define KBDROYA 0x10
#define KBDLOYA 0x20
#define KBDGRPSELTAP 0x80
#define KBDALTGR (KBDCTRL| KBDALT)
/* */
#define SHFT_INVALID 0x0F
/* Char table constants */
#define WCH_NONE 0xF000
#define WCH_DEAD 0xF001
#define WCH_LGTR 0xF002
/* Char table flags */
#define CAPLOK 0x01
#define SGCAPS 0x02
#define CAPLOKALTGR 0x04
#define KANALOK 0x08
#define GRPSELTAP 0x80
/* IMPORTANT:
*
* Keyboard layout DLLs are dependent on the host architecture.
*
* - 32 bit systems have just one 32 bit DLL in System32.
* - 64 bit systems contain two versions of each layout DLL: One in System32
* for 64-bit applications, and one in SysWOW64 for 32-bit applications.
*
* Here comes the tricky part:
*
* The 32-bit DLL in SysWOW64 is *not* identical to the DLL you would find
* on a true 32 bit system, because all the pointers there are declared with
* the attribute `__ptr64` (which means they are 64 bits wide, but only the
* lower 32 bits are used).
*
* This leads to the following problems:
*
* (1) GCC does not support `__ptr64`
* (2) When compiling the 32-bit library, we need two versions of the same code
* and decide at run-time which one to execute, because we can't know at
* compile time whether we will be running on a true 32-bit system, or on
* WOW64.
*
* To solve this problem, we generate code for both cases (see
* gdkkeys-win32-impl.c + gdkkeys-win32-impl-wow64.c) and encapsulate
* the resulting functions in a struct of type GdkWin32KeymapImpl,
* allowing us to select the correct implementation at runtime.
*
*/
typedef struct
{
gboolean (*load_layout_dll) (const char *dll,
GdkWin32KeymapLayoutInfo *info);
void (*init_vk_lookup_table) (GdkWin32KeymapLayoutInfo *info);
BYTE (*keystate_to_modbits) (GdkWin32KeymapLayoutInfo *info,
const BYTE keystate[256]);
BYTE (*modbits_to_level) (GdkWin32KeymapLayoutInfo *info,
BYTE modbits);
WCHAR (*vk_to_char_fuzzy) (GdkWin32KeymapLayoutInfo *info,
BYTE mod_bits,
BYTE lock_bits,
BYTE *consumed_mod_bits,
gboolean *is_dead,
BYTE vk);
} GdkWin32KeymapImpl;