Title: Initializing GTK ## Library initialization and main loop Before using GTK, you need to initialize it using [func@Gtk.init]; this connects to the windowing system, sets up the locale and performs other initialization tasks. [func@Gtk.init] exits the application if errors occur; to avoid this, you can use [func@Gtk.init_check], which allows you to recover from a failed GTK initialization; for instance, you might start up your application in text mode instead. Like most GUI toolkits, GTK uses an event-driven programming model. When the application is doing nothing, GTK sits in the “main loop” and waits for input. If the user performs some action - say, a mouse click - then the main loop “wakes up” and delivers an event to GTK. GTK forwards the event to one or more widgets. When widgets receive an event, they frequently emit one or more “signals”. Signals notify your program that "something interesting happened" by invoking functions you’ve connected to the signal with `g_signal_connect()`. Functions connected to a signal are often called “callbacks”. When your callbacks are invoked, you would typically take some action - for example, when an Open button is clicked you might display a [class@Gtk.FileChooserDialog]. After a callback finishes, GTK will return to the main loop and await more user input. ### The `main()` function for a simple GTK application ```c int main (int argc, char **argv) { GtkWidget *window; // Initialize i18n support with bindtextdomain(), etc. // ... // Initialize the widget set gtk_init (); // Create the main window window = gtk_window_new (); // Set up our GUI elements // ... // Show the application window gtk_window_present (GTK_WINDOW (window)); // Enter the main event loop, and wait for user interaction while (!done) g_main_context_iteration (NULL, TRUE); // The user lost interest return 0; } ``` It's important to note that if you use [class@Gtk.Application], the application class will take care of initializing GTK for you, as well as spinning the main loop. ### See also - the GLib manual, especially `GMainLoop` - signal-related functions, such as `g_signal_connect()` in GObject