glshader { bounds: 0 0 50 50; sourcecode: "uniform vec3 iResolution;\A\ uniform vec4 another;\A\ uniform vec2 point;\A\ uniform int iii;\A\ uniform uint uuu;\A\ uniform bool bbb;\A\ uniform float num;"; args: 10 20 30, 1 2 3 4, -1 -2, 0, 100, true, 3.1415; }