uniform float progress; uniform sampler2D u_texture1; uniform sampler2D u_texture2; vec4 getFromColor (vec2 uv) { return GskTexture(u_texture1, uv); } vec4 getToColor (vec2 uv) { return GskTexture(u_texture2, uv); } // Source: https://gl-transitions.com/editor/crosswarp // Author: Eke Péter // License: MIT vec4 transition(vec2 p) { float x = progress; x=smoothstep(.0,1.0,(x*2.0+p.x-1.0)); return mix(getFromColor((p-.5)*(1.-x)+.5), getToColor((p-.5)*x+.5), x); } void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv) { fragColor = transition(uv); }