#pragma once #include "gskvulkanopprivate.h" G_BEGIN_DECLS void gsk_vulkan_blur_op (GskVulkanRender *render, GskVulkanShaderClip clip, GskVulkanImage *image, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, float radius); G_END_DECLS