#include "config.h" #include "gskvulkanglyphopprivate.h" #include "gskvulkanprivate.h" #include "gskvulkanshaderopprivate.h" #include "vulkan/resources/glyph.vert.h" typedef struct _GskVulkanGlyphOp GskVulkanGlyphOp; struct _GskVulkanGlyphOp { GskVulkanShaderOp op; GskVulkanImage *image; graphene_rect_t rect; graphene_rect_t tex_rect; GdkRGBA color; guint32 image_descriptor; }; static void gsk_vulkan_glyph_op_print (GskVulkanOp *op, GString *string, guint indent) { GskVulkanGlyphOp *self = (GskVulkanGlyphOp *) op; print_indent (string, indent); print_rect (string, &self->rect); g_string_append (string, "glyph "); print_rgba (string, &self->color); print_newline (string); } static void gsk_vulkan_glyph_op_collect_vertex_data (GskVulkanOp *op, guchar *data) { GskVulkanGlyphOp *self = (GskVulkanGlyphOp *) op; GskVulkanGlyphInstance *instance = (GskVulkanGlyphInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset); gsk_rect_to_float (&self->rect, instance->rect); gsk_rect_to_float (&self->tex_rect, instance->tex_rect); instance->tex_id = self->image_descriptor; gsk_vulkan_rgba_to_float (&self->color, instance->color); } static void gsk_vulkan_glyph_op_reserve_descriptor_sets (GskVulkanOp *op, GskVulkanRender *render) { GskVulkanGlyphOp *self = (GskVulkanGlyphOp *) op; GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op; self->image_descriptor = gsk_vulkan_render_get_image_descriptor (render, shader->images[0], GSK_VULKAN_SAMPLER_DEFAULT); } static const GskVulkanShaderOpClass GSK_VULKAN_GLYPH_OP_CLASS = { { GSK_VULKAN_OP_SIZE (GskVulkanGlyphOp), GSK_VULKAN_STAGE_SHADER, gsk_vulkan_shader_op_finish, gsk_vulkan_glyph_op_print, gsk_vulkan_shader_op_count_vertex_data, gsk_vulkan_glyph_op_collect_vertex_data, gsk_vulkan_glyph_op_reserve_descriptor_sets, gsk_vulkan_shader_op_command }, "glyph", 1, &gsk_vulkan_glyph_info, }; void gsk_vulkan_glyph_op (GskVulkanRender *render, GskVulkanShaderClip clip, GskVulkanImage *image, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect, const GdkRGBA *color) { GskVulkanGlyphOp *self; self = (GskVulkanGlyphOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_GLYPH_OP_CLASS, clip, &image); graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect); gsk_vulkan_normalize_tex_coords (&self->tex_rect, rect, tex_rect); self->color = *color; }