/* gskglattachmentstateprivate.h * * Copyright 2020 Christian Hergert * * This file is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This file is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #pragma once #include "gskgltypesprivate.h" G_BEGIN_DECLS typedef struct _GskGLAttachmentState GskGLAttachmentState; typedef struct _GskGLBindFramebuffer GskGLBindFramebuffer; typedef struct _GskGLBindTexture GskGLBindTexture; #define GSK_GL_N_FILTERS 3 #define SAMPLER_EXTERNAL 9 G_STATIC_ASSERT (SAMPLER_EXTERNAL >= GSK_GL_N_FILTERS * GSK_GL_N_FILTERS); static inline guint filter_index (GLint filter) { switch (filter) { case GL_LINEAR: return 0; case GL_NEAREST: return 1; case GL_LINEAR_MIPMAP_LINEAR: return 2; default: g_assert_not_reached (); } } static inline guint sampler_index (GLint min_filter, GLint mag_filter) { return filter_index (min_filter) * GSK_GL_N_FILTERS + filter_index (mag_filter); } struct _GskGLBindTexture { guint changed : 1; guint initial : 1; GLenum target : 26; guint sampler : 4; GLenum texture; guint id; }; G_STATIC_ASSERT (sizeof (GskGLBindTexture) == 12); struct _GskGLBindFramebuffer { guint changed : 1; guint id : 31; }; G_STATIC_ASSERT (sizeof (GskGLBindFramebuffer) == 4); /* Increase if shaders add more textures */ #define GSK_GL_MAX_TEXTURES_PER_PROGRAM 4 struct _GskGLAttachmentState { GskGLBindFramebuffer fbo; GskGLBindTexture textures[GSK_GL_MAX_TEXTURES_PER_PROGRAM]; guint n_changed; }; GskGLAttachmentState *gsk_gl_attachment_state_new (void); GskGLAttachmentState *gsk_gl_attachment_state_ref (GskGLAttachmentState *self); void gsk_gl_attachment_state_unref (GskGLAttachmentState *self); void gsk_gl_attachment_state_bind_texture (GskGLAttachmentState *self, GLenum target, GLenum texture, guint id, GLint min_filter, GLint mag_filter); void gsk_gl_attachment_state_bind_framebuffer (GskGLAttachmentState *self, guint id); G_END_DECLS