/* gskgluniformstateprivate.h * * Copyright 2020 Christian Hergert * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see . * * SPDX-License-Identifier: LGPL-2.1-or-later */ #pragma once #include "gskgltypesprivate.h" G_BEGIN_DECLS typedef struct { float v0; } Uniform1f; typedef struct { float v0; float v1; } Uniform2f; typedef struct { float v0; float v1; float v2; } Uniform3f; typedef struct { float v0; float v1; float v2; float v3; } Uniform4f; typedef struct { int v0; } Uniform1i; typedef struct { int v0; int v1; } Uniform2i; typedef struct { int v0; int v1; int v2; } Uniform3i; typedef struct { int v0; int v1; int v2; int v3; } Uniform4i; typedef struct { guint v0; } Uniform1ui; #define GSK_GL_UNIFORM_ARRAY_BITS 5 #define GSK_GL_UNIFORM_FORMAT_BITS 5 #define GSK_GL_UNIFORM_OFFSET_BITS 21 typedef struct _GskGLUniformInfo { guint initial : 1; guint format : GSK_GL_UNIFORM_FORMAT_BITS; guint array_count : GSK_GL_UNIFORM_ARRAY_BITS; guint offset : GSK_GL_UNIFORM_OFFSET_BITS; } GskGLUniformInfo; G_STATIC_ASSERT (sizeof (GskGLUniformInfo) == 4); typedef struct _GskGLUniformMapping { const char *name; GskGLUniformInfo info; guint stamp; int location; } GskGLUniformMapping; typedef struct _GskGLUniformProgram { guint program_id; guint n_uniforms : 12; guint has_attachments : 1; guint n_mappings; GskGLUniformMapping mappings[32]; } GskGLUniformProgram; typedef struct _GskGLUniformState { GHashTable *programs; guint8 *values_buf; guint values_pos; guint values_len; GskGLUniformInfo apply_hash[512]; } GskGLUniformState; typedef enum _GskGLUniformKind { GSK_GL_UNIFORM_FORMAT_1F = 1, GSK_GL_UNIFORM_FORMAT_2F, GSK_GL_UNIFORM_FORMAT_3F, GSK_GL_UNIFORM_FORMAT_4F, GSK_GL_UNIFORM_FORMAT_1FV, GSK_GL_UNIFORM_FORMAT_2FV, GSK_GL_UNIFORM_FORMAT_3FV, GSK_GL_UNIFORM_FORMAT_4FV, GSK_GL_UNIFORM_FORMAT_1I, GSK_GL_UNIFORM_FORMAT_2I, GSK_GL_UNIFORM_FORMAT_3I, GSK_GL_UNIFORM_FORMAT_4I, GSK_GL_UNIFORM_FORMAT_1UI, GSK_GL_UNIFORM_FORMAT_TEXTURE, GSK_GL_UNIFORM_FORMAT_MATRIX, GSK_GL_UNIFORM_FORMAT_ROUNDED_RECT, GSK_GL_UNIFORM_FORMAT_COLOR, GSK_GL_UNIFORM_FORMAT_LAST } GskGLUniformFormat; G_STATIC_ASSERT (GSK_GL_UNIFORM_FORMAT_LAST < (1 << GSK_GL_UNIFORM_FORMAT_BITS)); GskGLUniformState *gsk_gl_uniform_state_new (void); GskGLUniformState *gsk_gl_uniform_state_ref (GskGLUniformState *state); void gsk_gl_uniform_state_unref (GskGLUniformState *state); GskGLUniformProgram *gsk_gl_uniform_state_get_program (GskGLUniformState *state, guint program, const GskGLUniformMapping *mappings, guint n_mappings); void gsk_gl_uniform_state_end_frame (GskGLUniformState *state); gsize gsk_gl_uniform_format_size (GskGLUniformFormat format); gpointer gsk_gl_uniform_state_init_value (GskGLUniformState *state, GskGLUniformProgram *program, GskGLUniformFormat format, guint array_count, guint key, GskGLUniformMapping **out_mapping); #define GSK_GL_UNIFORM_VALUE(base, offset) ((gpointer)((base) + ((offset) * 4))) #define gsk_gl_uniform_state_get_uniform_data(state,offset) GSK_GL_UNIFORM_VALUE((state)->values_buf, offset) static inline gpointer gsk_gl_uniform_state_get_value (GskGLUniformState *state, GskGLUniformProgram *program, GskGLUniformFormat format, guint array_count, guint key, guint stamp, GskGLUniformMapping **out_mapping) { GskGLUniformMapping *mapping; g_assert (key < G_N_ELEMENTS (program->mappings)); g_assert (key < program->n_mappings); mapping = &program->mappings[key]; /* Short-circuit if the program optimized the uniform out */ if (mapping->location == -1) return NULL; /* If the stamp is the same, then we can ignore the request * and short-circuit as early as possible. This requires the * caller to increment their private stamp when they change * internal state. * * This is generally used for the shared uniforms like projection, * modelview, clip, etc to avoid so many comparisons which cost * considerable CPU. */ if (stamp != 0 && stamp == mapping->stamp) return NULL; if G_LIKELY (format == mapping->info.format && array_count <= mapping->info.array_count) { *out_mapping = mapping; return GSK_GL_UNIFORM_VALUE (state->values_buf, mapping->info.offset); } return gsk_gl_uniform_state_init_value (state, program, format, array_count, key, out_mapping); } G_GNUC_PURE static inline guint gsk_gl_uniform_state_align (guint current_pos, guint size) { guint align = size > 8 ? 16 : (size > 4 ? 8 : 4); guint masked = current_pos & (align - 1); g_assert (size > 0); g_assert (align == 4 || align == 8 || align == 16); g_assert (masked < align); return align - masked; } static inline gpointer gsk_gl_uniform_state_realloc (GskGLUniformState *state, guint size, guint *offset) { guint padding = gsk_gl_uniform_state_align (state->values_pos, size); if G_UNLIKELY (state->values_len - padding - size < state->values_pos) { state->values_len *= 2; state->values_buf = g_realloc (state->values_buf, state->values_len); } /* offsets are in slots of 4 to use fewer bits */ g_assert ((state->values_pos + padding) % 4 == 0); *offset = (state->values_pos + padding) / 4; state->values_pos += padding + size; return GSK_GL_UNIFORM_VALUE (state->values_buf, *offset); } #define GSK_GL_UNIFORM_STATE_REPLACE(info, u, type, count) \ G_STMT_START { \ if ((info)->info.initial && count == (info)->info.array_count) \ { \ u = GSK_GL_UNIFORM_VALUE (state->values_buf, (info)->info.offset); \ } \ else \ { \ guint offset; \ u = gsk_gl_uniform_state_realloc (state, sizeof(type) * MAX (1, count), &offset); \ g_assert (offset < (1 << GSK_GL_UNIFORM_OFFSET_BITS)); \ (info)->info.offset = offset; \ /* We might have increased array length */ \ (info)->info.array_count = count; \ } \ } G_STMT_END static inline void gsk_gl_uniform_info_changed (GskGLUniformMapping *info, guint stamp) { info->stamp = stamp; info->info.initial = FALSE; } static inline void gsk_gl_uniform_state_set1f (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, float value0) { Uniform1f *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != 0); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_1F, 1, key, stamp, &info))) { if (info->info.initial || u->v0 != value0) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform1f , 1); u->v0 = value0; gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set2f (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, float value0, float value1) { Uniform2f *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_2F, 1, key, stamp, &info))) { if (info->info.initial || u->v0 != value0 || u->v1 != value1) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform2f, 1); u->v0 = value0; u->v1 = value1; gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set3f (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, float value0, float value1, float value2) { Uniform3f *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_3F, 1, key, stamp, &info))) { if (info->info.initial || u->v0 != value0 || u->v1 != value1 || u->v2 != value2) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform3f, 1); u->v0 = value0; u->v1 = value1; u->v2 = value2; gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set4f (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, float value0, float value1, float value2, float value3) { Uniform4f *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_4F, 1, key, stamp, &info))) { if (info->info.initial || u->v0 != value0 || u->v1 != value1 || u->v2 != value2 || u->v3 != value3) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform4f, 1); u->v0 = value0; u->v1 = value1; u->v2 = value2; u->v3 = value3; gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set1ui (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, guint value0) { Uniform1ui *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_1UI, 1, key, stamp, &info))) { if (info->info.initial || u->v0 != value0) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform1ui, 1); u->v0 = value0; gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set1i (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, int value0) { Uniform1i *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_1I, 1, key, stamp, &info))) { if (info->info.initial || u->v0 != value0) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform1i, 1); u->v0 = value0; gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set2i (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, int value0, int value1) { Uniform2i *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_2I, 1, key, stamp, &info))) { if (info->info.initial || u->v0 != value0 || u->v1 != value1) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform2i, 1); u->v0 = value0; u->v1 = value1; gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set3i (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, int value0, int value1, int value2) { Uniform3i *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_3I, 1, key, stamp, &info))) { if (info->info.initial || u->v0 != value0 || u->v1 != value1 || u->v2 != value2) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform3i, 1); u->v0 = value0; u->v1 = value1; u->v2 = value2; gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set4i (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, int value0, int value1, int value2, int value3) { Uniform4i *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_4I, 1, key, stamp, &info))) { if (info->info.initial || u->v0 != value0 || u->v1 != value1 || u->v2 != value2 || u->v3 != value3) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform4i, 1); u->v0 = value0; u->v1 = value1; u->v2 = value2; u->v3 = value3; gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set_rounded_rect (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, const GskRoundedRect *rounded_rect) { GskRoundedRect *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); g_assert (rounded_rect != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_ROUNDED_RECT, 1, key, stamp, &info))) { if (info->info.initial || memcmp (u, rounded_rect, sizeof *u) != 0) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, GskRoundedRect, 1); memcpy (u, rounded_rect, sizeof *rounded_rect); gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set_matrix (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, const graphene_matrix_t *matrix) { graphene_matrix_t *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); g_assert (matrix != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_MATRIX, 1, key, stamp, &info))) { if (info->info.initial || memcmp (u, matrix, sizeof *u) != 0) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, graphene_matrix_t, 1); memcpy (u, matrix, sizeof *matrix); gsk_gl_uniform_info_changed (info, stamp); } } } /** * gsk_gl_uniform_state_set_texture: * @state: a `GskGLUniformState` * @program: the program id * @location: the location of the texture * @texture_slot: a texturing slot such as GL_TEXTURE0 * * Sets the uniform expecting a texture to @texture_slot. This API * expects a texture slot such as GL_TEXTURE0 to reduce chances of * miss-use by the caller. * * The value stored to the uniform is in the form of 0 for GL_TEXTURE0, * 1 for GL_TEXTURE1, and so on. */ static inline void gsk_gl_uniform_state_set_texture (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, guint texture_slot) { GskGLUniformMapping *info; guint *u; g_assert (texture_slot >= GL_TEXTURE0); g_assert (texture_slot < GL_TEXTURE16); texture_slot -= GL_TEXTURE0; if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_TEXTURE, 1, key, stamp, &info))) { if (info->info.initial || *u != texture_slot) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, guint, 1); *u = texture_slot; gsk_gl_uniform_info_changed (info, stamp); } } } /** * gsk_gl_uniform_state_set_color: * @state: a `GskGLUniformState` * @program: a program id > 0 * @location: the uniform location * @color: a color to set or %NULL for transparent * * Sets a uniform to the color described by @color. This is a convenience * function to allow callers to avoid having to translate colors to floats * in other portions of the renderer. */ static inline void gsk_gl_uniform_state_set_color (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, const GdkRGBA *color) { static const GdkRGBA transparent = {0}; GskGLUniformMapping *info; GdkRGBA *u; g_assert (state != NULL); g_assert (program != NULL); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_COLOR, 1, key, stamp, &info))) { if (color == NULL) color = &transparent; if (info->info.initial || memcmp (color, u, sizeof *u) != 0) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, GdkRGBA, 1); memcpy (u, color, sizeof *color); gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set1fv (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, guint count, const float *value) { Uniform1f *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); g_assert (count > 0); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_1FV, count, key, stamp, &info))) { if (info->info.initial || count != info->info.array_count || memcmp (u, value, sizeof *u * count) != 0) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform1f, count); memcpy (u, value, sizeof (Uniform1f) * count); gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set2fv (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, guint count, const float *value) { Uniform2f *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); g_assert (count > 0); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_2FV, count, key, stamp, &info))) { if (info->info.initial || count != info->info.array_count || memcmp (u, value, sizeof *u * count) != 0) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform2f, count); memcpy (u, value, sizeof (Uniform2f) * count); gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set3fv (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, guint count, const float *value) { Uniform3f *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); g_assert (count > 0); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_3FV, count, key, stamp, &info))) { if (info->info.initial || count != info->info.array_count || memcmp (u, value, sizeof *u * count) != 0) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform3f, count); memcpy (u, value, sizeof (Uniform3f) * count); gsk_gl_uniform_info_changed (info, stamp); } } } static inline void gsk_gl_uniform_state_set4fv (GskGLUniformState *state, GskGLUniformProgram *program, guint key, guint stamp, guint count, const float *value) { Uniform4f *u; GskGLUniformMapping *info; g_assert (state != NULL); g_assert (program != NULL); g_assert (count > 0); if ((u = gsk_gl_uniform_state_get_value (state, program, GSK_GL_UNIFORM_FORMAT_4FV, count, key, stamp, &info))) { if (info->info.initial || count != info->info.array_count || memcmp (u, value, sizeof *u * count) != 0) { GSK_GL_UNIFORM_STATE_REPLACE (info, u, Uniform4f, count); memcpy (u, value, sizeof (Uniform4f) * count); gsk_gl_uniform_info_changed (info, stamp); } } } static inline guint gsk_gl_uniform_state_fmix (guint program, guint location) { guint h = (program << 16) | location; h ^= h >> 16; h *= 0x85ebca6b; h ^= h >> 13; h *= 0xc2b2ae35; h ^= h >> 16; return h; } /* * gsk_gl_uniform_state_apply: * @state: the uniform state * @program: the program id * @location: the location of the uniform * @offset: the offset of the data within the buffer * @info: the uniform info * * This function can be used to apply state that was previously recorded * by the `GskGLUniformState`. * * It is specifically useful from the `GskGLCommandQueue` to execute uniform * changes but only when they have changed from the current value. */ static inline void gsk_gl_uniform_state_apply (GskGLUniformState *state, guint program, guint location, GskGLUniformInfo info) { guint index = gsk_gl_uniform_state_fmix (program, location) % G_N_ELEMENTS (state->apply_hash); gconstpointer dataptr = GSK_GL_UNIFORM_VALUE (state->values_buf, info.offset); /* aligned, can treat as unsigned */ if (*(guint *)&info == *(guint *)&state->apply_hash[index]) return; state->apply_hash[index] = info; /* TODO: We could do additional comparisons here to make sure we are * changing state. */ switch (info.format) { case GSK_GL_UNIFORM_FORMAT_1F: glUniform1fv (location, 1, dataptr); break; case GSK_GL_UNIFORM_FORMAT_2F: glUniform2fv (location, 1, dataptr); break; case GSK_GL_UNIFORM_FORMAT_3F: glUniform3fv (location, 1, dataptr); break; case GSK_GL_UNIFORM_FORMAT_4F: glUniform4fv (location, 1, dataptr); break; case GSK_GL_UNIFORM_FORMAT_1FV: glUniform1fv (location, info.array_count, dataptr); break; case GSK_GL_UNIFORM_FORMAT_2FV: glUniform2fv (location, info.array_count, dataptr); break; case GSK_GL_UNIFORM_FORMAT_3FV: glUniform3fv (location, info.array_count, dataptr); break; case GSK_GL_UNIFORM_FORMAT_4FV: glUniform4fv (location, info.array_count, dataptr); break; case GSK_GL_UNIFORM_FORMAT_1I: case GSK_GL_UNIFORM_FORMAT_TEXTURE: glUniform1iv (location, 1, dataptr); break; case GSK_GL_UNIFORM_FORMAT_2I: glUniform2iv (location, 1, dataptr); break; case GSK_GL_UNIFORM_FORMAT_3I: glUniform3iv (location, 1, dataptr); break; case GSK_GL_UNIFORM_FORMAT_4I: glUniform4iv (location, 1, dataptr); break; case GSK_GL_UNIFORM_FORMAT_1UI: glUniform1uiv (location, 1, dataptr); break; case GSK_GL_UNIFORM_FORMAT_MATRIX: { float mat[16]; graphene_matrix_to_float (dataptr, mat); glUniformMatrix4fv (location, 1, GL_FALSE, mat); #if 0 /* TODO: If Graphene can give us a peek here on platforms * where the format is float[16] (most/all x86_64?) then * We can avoid the SIMD operation to convert the format. */ G_STATIC_ASSERT (sizeof (graphene_matrix_t) == 16*4); glUniformMatrix4fv (location, 1, GL_FALSE, dataptr); #endif } break; case GSK_GL_UNIFORM_FORMAT_COLOR: glUniform4fv (location, 1, dataptr); break; case GSK_GL_UNIFORM_FORMAT_ROUNDED_RECT: glUniform4fv (location, 3, dataptr); break; default: g_assert_not_reached (); } } G_END_DECLS