#pragma once #include "gskvulkanopprivate.h" G_BEGIN_DECLS void gsk_vulkan_mask_op (GskVulkanRender *render, GskVulkanShaderClip clip, const graphene_point_t *offset, GskVulkanImage *source, const graphene_rect_t *source_rect, const graphene_rect_t *source_tex_rect, GskVulkanImage *mask, const graphene_rect_t *mask_rect, const graphene_rect_t *mask_tex_rect, GskMaskMode mask_mode); G_END_DECLS