#version 450 #include "common.vert.glsl" #include "rect.vert.glsl" layout(location = 0) in vec4 in_rect; layout(location = 1) in vec4 in_tex_rect; layout(location = 2) in uint in_tex_id; layout(location = 3) in uint in_postprocess; layout(location = 0) out vec2 out_pos; layout(location = 1) out flat Rect out_rect; layout(location = 2) out vec2 out_tex_coord; layout(location = 3) out flat uint out_tex_id; layout(location = 4) out flat uint out_postprocess; void main() { Rect r = rect_from_gsk (in_rect); vec2 pos = set_position_from_rect (r); out_pos = pos; out_rect = r; out_tex_coord = scale_tex_coord (pos, r, in_tex_rect); out_tex_id = in_tex_id; out_postprocess = in_postprocess; }