#version 450 #include "common.vert.glsl" #include "rect.vert.glsl" layout(location = 0) in vec4 inRect; layout(location = 1) in vec4 inTexRect; layout(location = 2) in uint inTexId; layout(location = 0) out vec2 outPos; layout(location = 1) out flat Rect outRect; layout(location = 2) out vec2 outTexCoord; layout(location = 3) out flat uint outTexId; void main() { Rect r = rect_from_gsk (inRect); vec2 pos = set_position_from_rect (r); outPos = pos; outRect = r; outTexCoord = scale_tex_coord (pos, r, inTexRect); outTexId = inTexId; }