#pragma once #include "gskvulkanopprivate.h" G_BEGIN_DECLS void gsk_vulkan_border_op (GskVulkanRender *render, GskVulkanShaderClip clip, const GskRoundedRect *outline, const graphene_point_t *offset, const float widths[4], const GdkRGBA colors[4]); G_END_DECLS