#include "config.h" #include "gskvulkanconvertopprivate.h" #include "gskvulkanprivate.h" #include "gskvulkanshaderopprivate.h" #include "vulkan/resources/convert.vert.h" typedef struct _GskVulkanConvertOp GskVulkanConvertOp; struct _GskVulkanConvertOp { GskVulkanShaderOp op; graphene_rect_t rect; graphene_rect_t tex_rect; guint32 image_descriptor; }; static void gsk_vulkan_convert_op_print (GskVulkanOp *op, GString *string, guint indent) { GskVulkanConvertOp *self = (GskVulkanConvertOp *) op; GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op; print_indent (string, indent); print_rect (string, &self->rect); g_string_append (string, "convert "); print_image (string, shader->images[0]); print_newline (string); } static void gsk_vulkan_convert_op_collect_vertex_data (GskVulkanOp *op, guchar *data) { GskVulkanConvertOp *self = (GskVulkanConvertOp *) op; GskVulkanConvertInstance *instance = (GskVulkanConvertInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset); GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op; instance->rect[0] = self->rect.origin.x; instance->rect[1] = self->rect.origin.y; instance->rect[2] = self->rect.size.width; instance->rect[3] = self->rect.size.height; instance->tex_rect[0] = self->tex_rect.origin.x; instance->tex_rect[1] = self->tex_rect.origin.y; instance->tex_rect[2] = self->tex_rect.size.width; instance->tex_rect[3] = self->tex_rect.size.height; instance->tex_id = self->image_descriptor; instance->postprocess = gsk_vulkan_image_get_postprocess (shader->images[0]); } static void gsk_vulkan_convert_op_reserve_descriptor_sets (GskVulkanOp *op, GskVulkanRender *render) { GskVulkanConvertOp *self = (GskVulkanConvertOp *) op; GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op; self->image_descriptor = gsk_vulkan_render_get_image_descriptor (render, shader->images[0], GSK_VULKAN_SAMPLER_NEAREST); } static const GskVulkanShaderOpClass GSK_VULKAN_CONVERT_OP_CLASS = { { GSK_VULKAN_OP_SIZE (GskVulkanConvertOp), GSK_VULKAN_STAGE_SHADER, gsk_vulkan_shader_op_finish, gsk_vulkan_convert_op_print, gsk_vulkan_shader_op_count_vertex_data, gsk_vulkan_convert_op_collect_vertex_data, gsk_vulkan_convert_op_reserve_descriptor_sets, gsk_vulkan_shader_op_command }, "convert", 1, &gsk_vulkan_convert_info, }; void gsk_vulkan_convert_op (GskVulkanRender *render, GskVulkanShaderClip clip, GskVulkanImage *image, const graphene_rect_t *rect, const graphene_point_t *offset, const graphene_rect_t *tex_rect) { GskVulkanConvertOp *self; self = (GskVulkanConvertOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_CONVERT_OP_CLASS, clip, &image); graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect); gsk_vulkan_normalize_tex_coords (&self->tex_rect, rect, tex_rect); }