#pragma once #include "gskvulkanopprivate.h" G_BEGIN_DECLS void gsk_vulkan_inset_shadow_op (GskVulkanRender *render, GskVulkanShaderClip clip, const GskRoundedRect *outline, const graphene_point_t *offset, const GdkRGBA *color, const graphene_point_t *shadow_offset, float spread, float blur_radius); G_END_DECLS