#include "config.h" #include "gskdebugprivate.h" #include "gdk/gdkprivate.h" static const GdkDebugKey gsk_debug_keys[] = { { "renderer", GSK_DEBUG_RENDERER, "General renderer information" }, { "cairo", GSK_DEBUG_CAIRO, "Cairo renderer information" }, { "opengl", GSK_DEBUG_OPENGL, "OpenGL renderer information" }, { "vulkan", GSK_DEBUG_VULKAN, "Vulkan renderer information" }, { "shaders", GSK_DEBUG_SHADERS, "Information about shaders" }, { "surface", GSK_DEBUG_SURFACE, "Information about surfaces" }, { "fallback", GSK_DEBUG_FALLBACK, "Information about fallbacks" }, { "glyphcache", GSK_DEBUG_GLYPH_CACHE, "Information about glyph caching" }, { "verbose", GSK_DEBUG_VERBOSE, "Print verbose output while rendering" }, { "geometry", GSK_DEBUG_GEOMETRY, "Show borders (when using cairo)" }, { "full-redraw", GSK_DEBUG_FULL_REDRAW, "Force full redraws" }, { "sync", GSK_DEBUG_SYNC, "Sync after each frame" }, { "staging", GSK_DEBUG_STAGING, "Use a staging image for texture upload (Vulkan only)" }, { "offload-disable", GSK_DEBUG_OFFLOAD_DISABLE, "Disable graphics offload" }, }; static guint gsk_debug_flags; static void init_debug_flags (void) { static gsize gsk_debug_flags__set; if (g_once_init_enter (&gsk_debug_flags__set)) { gsk_debug_flags = gdk_parse_debug_var ("GSK_DEBUG", gsk_debug_keys, G_N_ELEMENTS (gsk_debug_keys)); g_once_init_leave (&gsk_debug_flags__set, TRUE); } } gboolean gsk_check_debug_flags (GskDebugFlags flags) { init_debug_flags (); return (gsk_debug_flags & flags) != 0; } GskDebugFlags gsk_get_debug_flags (void) { init_debug_flags (); return gsk_debug_flags; } void gsk_set_debug_flags (GskDebugFlags flags) { init_debug_flags (); gsk_debug_flags = flags; }