Title: macOS Interaction ## macOS backend-specific functions The functions in this section are specific to the GDK macOS backend. To use them, you need to include the `` header and use the macOS-specific pkg-config `gtk4-macos` file to build your application. ## Checking for the macOS backend GDK can be built with support for multiple backends, which means you will need to perform both compile time *and* run time checks if you wish to call backend-specific API; for instance, the code sample below will guard the calls to different backends, and error out on unsupported windowing systems: ```c #ifdef GDK_WINDOWING_MACOS #include #endif #ifdef GDK_WINDOWING_WAYLAND #include #endif #ifdef GDK_WINDOWING_X11 #include #endif #ifdef GDK_WINDOWING_MACOS if (GDK_IS_MACOS_DISPLAY (display)) { // make macOS-specific calls here } else #endif #ifdef GDK_WINDOWING_WAYLAND if (GDK_IS_WAYLAND_DISPLAY (display)) { // make Wayland-specific calls here } else #endif #ifdef GDK_WINDOWING_X11 if (GDK_IS_X11_DISPLAY (display)) { // make X11-specific calls here } else #endif g_error ("Unsupported GDK backend"); ``` The compile time check is performed by using the `GDK_WINDOWING_*` pre-processor symbols; there is one defined for each windowing system backend built into GDK. For Wayland, the symbol is `GDK_WINDOWING_MACOS`. The run time check is performed by looking at the type of the [class@Gdk.Display] object. For Wayland, the display objects will be of type `GdkMacosDisplay`.