#include "config.h" #include "gskvulkanmaskopprivate.h" #include "gskvulkanprivate.h" #include "gskvulkanshaderopprivate.h" #include "vulkan/resources/mask.vert.h" typedef struct _GskVulkanMaskOp GskVulkanMaskOp; struct _GskVulkanMaskOp { GskVulkanShaderOp op; struct { graphene_rect_t rect; graphene_rect_t tex_rect; guint32 image_descriptor; } source, mask; GskMaskMode mask_mode; }; static void gsk_vulkan_mask_op_print (GskVulkanOp *op, GString *string, guint indent) { GskVulkanMaskOp *self = (GskVulkanMaskOp *) op; print_indent (string, indent); print_rect (string, &self->source.rect); g_string_append (string, "mask "); print_rect (string, &self->mask.rect); switch (self->mask_mode) { case GSK_MASK_MODE_ALPHA: g_string_append (string, "alpha "); break; case GSK_MASK_MODE_INVERTED_ALPHA: g_string_append (string, "inverted-alpha "); break; case GSK_MASK_MODE_LUMINANCE: g_string_append (string, "luminance "); break; case GSK_MASK_MODE_INVERTED_LUMINANCE: g_string_append (string, "inverted-luminance "); break; default: g_assert_not_reached (); break; } print_newline (string); } static void gsk_vulkan_mask_op_collect_vertex_data (GskVulkanOp *op, guchar *data) { GskVulkanMaskOp *self = (GskVulkanMaskOp *) op; GskVulkanMaskInstance *instance = (GskVulkanMaskInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset); gsk_rect_to_float (&self->source.rect, instance->source_rect); gsk_rect_to_float (&self->source.tex_rect, instance->source_tex_rect); instance->source_id = self->source.image_descriptor; gsk_rect_to_float (&self->mask.rect, instance->mask_rect); gsk_rect_to_float (&self->mask.tex_rect, instance->mask_tex_rect); instance->mask_id = self->mask.image_descriptor; instance->mask_mode = self->mask_mode; } static void gsk_vulkan_mask_op_reserve_descriptor_sets (GskVulkanOp *op, GskVulkanRender *render) { GskVulkanMaskOp *self = (GskVulkanMaskOp *) op; GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op; self->source.image_descriptor = gsk_vulkan_render_get_image_descriptor (render, shader->images[0], GSK_VULKAN_SAMPLER_DEFAULT); self->mask.image_descriptor = gsk_vulkan_render_get_image_descriptor (render, shader->images[1], GSK_VULKAN_SAMPLER_DEFAULT); } static const GskVulkanShaderOpClass GSK_VULKAN_COLOR_MASK_OP_CLASS = { { GSK_VULKAN_OP_SIZE (GskVulkanMaskOp), GSK_VULKAN_STAGE_SHADER, gsk_vulkan_shader_op_finish, gsk_vulkan_mask_op_print, gsk_vulkan_shader_op_count_vertex_data, gsk_vulkan_mask_op_collect_vertex_data, gsk_vulkan_mask_op_reserve_descriptor_sets, gsk_vulkan_shader_op_command }, "mask", 2, &gsk_vulkan_mask_info, }; void gsk_vulkan_mask_op (GskVulkanRender *render, GskVulkanShaderClip clip, const graphene_point_t *offset, GskVulkanImage *source, const graphene_rect_t *source_rect, const graphene_rect_t *source_tex_rect, GskVulkanImage *mask, const graphene_rect_t *mask_rect, const graphene_rect_t *mask_tex_rect, GskMaskMode mask_mode) { GskVulkanMaskOp *self; self = (GskVulkanMaskOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_COLOR_MASK_OP_CLASS, clip, (GskVulkanImage *[2]) { source, mask, }); graphene_rect_offset_r (source_rect, offset->x, offset->y, &self->source.rect); gsk_vulkan_normalize_tex_coords (&self->source.tex_rect, source_rect, source_tex_rect); graphene_rect_offset_r (mask_rect, offset->x, offset->y, &self->mask.rect); gsk_vulkan_normalize_tex_coords (&self->mask.tex_rect, mask_rect, mask_tex_rect); self->mask_mode = mask_mode; }