Learning_GTK4_tree/gsk/vulkan/gskvulkanblendmodeop.c

120 lines
4.5 KiB
C

#include "config.h"
#include "gskvulkanblendmodeopprivate.h"
#include "gskvulkanprivate.h"
#include "gskvulkanshaderopprivate.h"
#include "vulkan/resources/blend-mode.vert.h"
typedef struct _GskVulkanBlendModeOp GskVulkanBlendModeOp;
struct _GskVulkanBlendModeOp
{
GskVulkanShaderOp op;
graphene_rect_t bounds;
GskBlendMode blend_mode;
struct {
graphene_rect_t rect;
graphene_rect_t tex_rect;
guint32 image_descriptor;
} top, bottom;
};
static void
gsk_vulkan_blend_mode_op_print (GskVulkanOp *op,
GString *string,
guint indent)
{
GskVulkanBlendModeOp *self = (GskVulkanBlendModeOp *) op;
print_indent (string, indent);
print_rect (string, &self->bounds);
g_string_append_printf (string, "blend-mode %d%% ", self->blend_mode);
print_newline (string);
}
static void
gsk_vulkan_blend_mode_op_collect_vertex_data (GskVulkanOp *op,
guchar *data)
{
GskVulkanBlendModeOp *self = (GskVulkanBlendModeOp *) op;
GskVulkanBlendModeInstance *instance = (GskVulkanBlendModeInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
gsk_rect_to_float (&self->bounds, instance->rect);
gsk_rect_to_float (&self->top.rect, instance->top_rect);
gsk_rect_to_float (&self->bottom.rect, instance->bottom_rect);
gsk_rect_to_float (&self->top.tex_rect, instance->top_tex_rect);
gsk_rect_to_float (&self->bottom.tex_rect, instance->bottom_tex_rect);
instance->top_tex_id = self->top.image_descriptor;
instance->bottom_tex_id = self->bottom.image_descriptor;
instance->blend_mode = self->blend_mode;
}
static void
gsk_vulkan_blend_mode_op_reserve_descriptor_sets (GskVulkanOp *op,
GskVulkanRender *render)
{
GskVulkanBlendModeOp *self = (GskVulkanBlendModeOp *) op;
GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op;
self->top.image_descriptor = gsk_vulkan_render_get_image_descriptor (render,
shader->images[0],
GSK_VULKAN_SAMPLER_DEFAULT);
self->bottom.image_descriptor = gsk_vulkan_render_get_image_descriptor (render,
shader->images[1],
GSK_VULKAN_SAMPLER_DEFAULT);
}
static const GskVulkanShaderOpClass GSK_VULKAN_BLEND_MODE_OP_CLASS = {
{
GSK_VULKAN_OP_SIZE (GskVulkanBlendModeOp),
GSK_VULKAN_STAGE_SHADER,
gsk_vulkan_shader_op_finish,
gsk_vulkan_blend_mode_op_print,
gsk_vulkan_shader_op_count_vertex_data,
gsk_vulkan_blend_mode_op_collect_vertex_data,
gsk_vulkan_blend_mode_op_reserve_descriptor_sets,
gsk_vulkan_shader_op_command
},
"blend-mode",
2,
&gsk_vulkan_blend_mode_info,
};
void
gsk_vulkan_blend_mode_op (GskVulkanRender *render,
GskVulkanShaderClip clip,
const graphene_rect_t *bounds,
const graphene_point_t *offset,
GskBlendMode blend_mode,
GskVulkanImage *top_image,
const graphene_rect_t *top_rect,
const graphene_rect_t *top_tex_rect,
GskVulkanImage *bottom_image,
const graphene_rect_t *bottom_rect,
const graphene_rect_t *bottom_tex_rect)
{
GskVulkanBlendModeOp *self;
self = (GskVulkanBlendModeOp *) gsk_vulkan_shader_op_alloc (render,
&GSK_VULKAN_BLEND_MODE_OP_CLASS,
clip,
(GskVulkanImage *[2]) {
top_image,
bottom_image
});
graphene_rect_offset_r (bounds, offset->x, offset->y, &self->bounds);
self->blend_mode = blend_mode;
graphene_rect_offset_r (top_rect, offset->x, offset->y, &self->top.rect);
gsk_vulkan_normalize_tex_coords (&self->top.tex_rect, bounds, top_tex_rect);
graphene_rect_offset_r (bottom_rect, offset->x, offset->y, &self->bottom.rect);
gsk_vulkan_normalize_tex_coords (&self->bottom.tex_rect, bounds, bottom_tex_rect);
}