Learning_GTK4_tree/gsk/gl/gskglbuffer.c

70 lines
2.0 KiB
C

/* gskglbufferprivate.h
*
* Copyright 2020 Christian Hergert <chergert@redhat.com>
*
* This file is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This file is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include <string.h>
#include "gskglbufferprivate.h"
/**
* gsk_gl_buffer_init:
* @target: the target buffer such as %GL_ARRAY_BUFFER or %GL_UNIFORM_BUFFER
* @element_size: the size of elements within the buffer
*
* Creates a new `GskGLBuffer` which can be used to deliver data to shaders
* within a GLSL program. You can use this to store vertices such as with
* %GL_ARRAY_BUFFER or uniform data with %GL_UNIFORM_BUFFER.
*/
void
gsk_gl_buffer_init (GskGLBuffer *self,
GLenum target,
guint element_size)
{
memset (self, 0, sizeof *self);
/* Default to 2 pages, power-of-two growth from there */
self->buffer_len = 4096 * 2;
self->buffer = g_malloc (self->buffer_len);
self->target = target;
self->element_size = element_size;
}
GLuint
gsk_gl_buffer_submit (GskGLBuffer *buffer)
{
GLuint id;
glGenBuffers (1, &id);
glBindBuffer (buffer->target, id);
glBufferData (buffer->target, buffer->buffer_pos, buffer->buffer, GL_STATIC_DRAW);
buffer->buffer_pos = 0;
buffer->count = 0;
return id;
}
void
gsk_gl_buffer_destroy (GskGLBuffer *buffer)
{
g_clear_pointer (&buffer->buffer, g_free);
}