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#pragma once
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#include "gskvulkanopprivate.h"
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G_BEGIN_DECLS
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void gsk_vulkan_border_op (GskVulkanRender *render,
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GskVulkanShaderClip clip,
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const GskRoundedRect *outline,
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const graphene_point_t *offset,
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const float widths[4],
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const GdkRGBA colors[4]);
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G_END_DECLS
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