12 lines
378 B
GLSL
12 lines
378 B
GLSL
#extension GL_EXT_nonuniform_qualifier : enable
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layout(set = 0, binding = 0) uniform sampler2D textures[50000];
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layout(set = 1, binding = 0) readonly buffer FloatBuffers {
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float floats[];
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} buffers[50000];
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#define get_sampler(id) textures[nonuniformEXT (id)]
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#define get_buffer(id) buffers[nonuniformEXT (id)]
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#define get_float(id) get_buffer(0).floats[nonuniformEXT (id)]
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