Learning_GTK4_tree/gsk/vulkan/resources/common.frag.glsl

12 lines
378 B
GLSL

#extension GL_EXT_nonuniform_qualifier : enable
layout(set = 0, binding = 0) uniform sampler2D textures[50000];
layout(set = 1, binding = 0) readonly buffer FloatBuffers {
float floats[];
} buffers[50000];
#define get_sampler(id) textures[nonuniformEXT (id)]
#define get_buffer(id) buffers[nonuniformEXT (id)]
#define get_float(id) get_buffer(0).floats[nonuniformEXT (id)]