24 lines
555 B
GLSL
24 lines
555 B
GLSL
#version 450
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#include "common.vert.glsl"
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#include "rect.vert.glsl"
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layout(location = 0) in vec4 inRect;
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layout(location = 1) in vec4 inTexRect;
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layout(location = 2) in uint inTexId;
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layout(location = 0) out vec2 outPos;
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layout(location = 1) out flat Rect outRect;
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layout(location = 2) out vec2 outTexCoord;
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layout(location = 3) out flat uint outTexId;
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void main() {
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Rect r = rect_from_gsk (inRect);
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vec2 pos = set_position_from_rect (r);
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outPos = pos;
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outRect = r;
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outTexCoord = scale_tex_coord (pos, r, inTexRect);
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outTexId = inTexId;
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}
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