Learning_GTK4_tree/gsk/vulkan/gskvulkanconvertop.c

101 lines
3.3 KiB
C

#include "config.h"
#include "gskvulkanconvertopprivate.h"
#include "gskvulkanprivate.h"
#include "gskvulkanshaderopprivate.h"
#include "vulkan/resources/convert.vert.h"
typedef struct _GskVulkanConvertOp GskVulkanConvertOp;
struct _GskVulkanConvertOp
{
GskVulkanShaderOp op;
graphene_rect_t rect;
graphene_rect_t tex_rect;
guint32 image_descriptor;
};
static void
gsk_vulkan_convert_op_print (GskVulkanOp *op,
GString *string,
guint indent)
{
GskVulkanConvertOp *self = (GskVulkanConvertOp *) op;
GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op;
print_indent (string, indent);
print_rect (string, &self->rect);
g_string_append (string, "convert ");
print_image (string, shader->images[0]);
print_newline (string);
}
static void
gsk_vulkan_convert_op_collect_vertex_data (GskVulkanOp *op,
guchar *data)
{
GskVulkanConvertOp *self = (GskVulkanConvertOp *) op;
GskVulkanConvertInstance *instance = (GskVulkanConvertInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op;
instance->rect[0] = self->rect.origin.x;
instance->rect[1] = self->rect.origin.y;
instance->rect[2] = self->rect.size.width;
instance->rect[3] = self->rect.size.height;
instance->tex_rect[0] = self->tex_rect.origin.x;
instance->tex_rect[1] = self->tex_rect.origin.y;
instance->tex_rect[2] = self->tex_rect.size.width;
instance->tex_rect[3] = self->tex_rect.size.height;
instance->tex_id = self->image_descriptor;
instance->postprocess = gsk_vulkan_image_get_postprocess (shader->images[0]);
}
static void
gsk_vulkan_convert_op_reserve_descriptor_sets (GskVulkanOp *op,
GskVulkanRender *render)
{
GskVulkanConvertOp *self = (GskVulkanConvertOp *) op;
GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op;
self->image_descriptor = gsk_vulkan_render_get_image_descriptor (render, shader->images[0], GSK_VULKAN_SAMPLER_NEAREST);
}
static const GskVulkanShaderOpClass GSK_VULKAN_CONVERT_OP_CLASS = {
{
GSK_VULKAN_OP_SIZE (GskVulkanConvertOp),
GSK_VULKAN_STAGE_SHADER,
gsk_vulkan_shader_op_finish,
gsk_vulkan_convert_op_print,
gsk_vulkan_shader_op_count_vertex_data,
gsk_vulkan_convert_op_collect_vertex_data,
gsk_vulkan_convert_op_reserve_descriptor_sets,
gsk_vulkan_shader_op_command
},
"convert",
1,
&gsk_vulkan_convert_info,
};
void
gsk_vulkan_convert_op (GskVulkanRender *render,
GskVulkanShaderClip clip,
GskVulkanImage *image,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const graphene_rect_t *tex_rect)
{
GskVulkanConvertOp *self;
self = (GskVulkanConvertOp *) gsk_vulkan_shader_op_alloc (render,
&GSK_VULKAN_CONVERT_OP_CLASS,
clip,
&image);
graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect);
gsk_vulkan_normalize_tex_coords (&self->tex_rect, rect, tex_rect);
}