21 lines
532 B
GLSL
21 lines
532 B
GLSL
#version 450
|
|
|
|
#include "common.frag.glsl"
|
|
#include "clip.frag.glsl"
|
|
#include "rect.frag.glsl"
|
|
|
|
layout(location = 0) in vec2 inPos;
|
|
layout(location = 1) in flat Rect inRect;
|
|
layout(location = 2) in vec2 inTexCoord;
|
|
layout(location = 3) in flat uint inTexId;
|
|
layout(location = 4) in flat vec4 inColor;
|
|
|
|
layout(location = 0) out vec4 color;
|
|
|
|
void main()
|
|
{
|
|
float alpha = inColor.a * rect_coverage (inRect, inPos);
|
|
alpha *= texture(get_sampler (inTexId), inTexCoord).a;
|
|
color = clip_scaled (inPos, vec4(inColor.rgb, 1) * alpha);
|
|
}
|