12 lines
200 B
GLSL
12 lines
200 B
GLSL
#ifndef _CONSTANTS_
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#define _CONSTANTS_
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layout(push_constant) uniform PushConstants {
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mat4 mvp;
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vec4 clip_bounds;
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vec4 clip_widths;
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vec4 clip_heights;
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vec2 scale;
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} push;
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#endif
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