98 lines
2.8 KiB
C
98 lines
2.8 KiB
C
#include "config.h"
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#include "gskvulkanbluropprivate.h"
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#include "gskvulkanprivate.h"
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#include "gskvulkanshaderopprivate.h"
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#include "vulkan/resources/blur.vert.h"
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typedef struct _GskVulkanBlurOp GskVulkanBlurOp;
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struct _GskVulkanBlurOp
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{
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GskVulkanShaderOp op;
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graphene_rect_t rect;
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graphene_rect_t tex_rect;
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float radius;
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guint32 image_descriptor;
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};
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static void
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gsk_vulkan_blur_op_print (GskVulkanOp *op,
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GString *string,
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guint indent)
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{
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GskVulkanBlurOp *self = (GskVulkanBlurOp *) op;
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print_indent (string, indent);
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print_rect (string, &self->rect);
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g_string_append_printf (string, "blur %g",
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self->radius);
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print_newline (string);
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}
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static void
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gsk_vulkan_blur_op_collect_vertex_data (GskVulkanOp *op,
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guchar *data)
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{
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GskVulkanBlurOp *self = (GskVulkanBlurOp *) op;
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GskVulkanBlurInstance *instance = (GskVulkanBlurInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
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gsk_rect_to_float (&self->rect, instance->rect);
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gsk_rect_to_float (&self->tex_rect, instance->tex_rect);
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instance->tex_id = self->image_descriptor;
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instance->radius = self->radius;
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}
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static void
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gsk_vulkan_blur_op_reserve_descriptor_sets (GskVulkanOp *op,
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GskVulkanRender *render)
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{
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GskVulkanBlurOp *self = (GskVulkanBlurOp *) op;
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GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op;
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self->image_descriptor = gsk_vulkan_render_get_image_descriptor (render,
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shader->images[0],
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GSK_VULKAN_SAMPLER_DEFAULT);
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}
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static const GskVulkanShaderOpClass GSK_VULKAN_BLUR_OP_CLASS = {
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{
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GSK_VULKAN_OP_SIZE (GskVulkanBlurOp),
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GSK_VULKAN_STAGE_SHADER,
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gsk_vulkan_shader_op_finish,
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gsk_vulkan_blur_op_print,
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gsk_vulkan_shader_op_count_vertex_data,
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gsk_vulkan_blur_op_collect_vertex_data,
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gsk_vulkan_blur_op_reserve_descriptor_sets,
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gsk_vulkan_shader_op_command
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},
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"blur",
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1,
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&gsk_vulkan_blur_info,
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};
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void
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gsk_vulkan_blur_op (GskVulkanRender *render,
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GskVulkanShaderClip clip,
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GskVulkanImage *image,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const graphene_rect_t *tex_rect,
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float radius)
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{
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GskVulkanBlurOp *self;
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g_assert (radius > 0);
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self = (GskVulkanBlurOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_BLUR_OP_CLASS, clip, &image);
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graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect);
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gsk_vulkan_normalize_tex_coords (&self->tex_rect, rect, tex_rect);
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self->radius = radius;
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}
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