soundeditor/qatsh/FrameSelectionWidget.cpp

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// FrameSelectionWidget class definition
//
// The frame selection widget for partials and residual
//
// QATSH Copyright 2009 Jean-Philippe MEURET <jpmeuret@free.fr>
#include <iostream>
#include "ATSMath.h"
#include "ATSModelManager.h"
#include "ATSPartialsFrameProxyModel.h"
#include "ATSResidualsFrameProxyModel.h"
#include "ATSPartialsProxyModel.h"
#include "ATSResidualsProxyModel.h"
#include "FrameSelectionWidget.h"
#include "ui_FrameSelectionWidget.h"
FrameSelectionWidget::FrameSelectionWidget(QWidget *parent)
: QWidget(parent), _pui(new Ui::FrameSelectionWidget), _pModelMgr(0),
_eDataType(TypesAndConstants::ePartial), _nMaxFrameIndex(0), _dFrameDuration(0),
_nCurrentFrameIndex(0)
{
_pui->setupUi(this);
// Enable control value synchronization
_bSynchronizeControls = true;
// Connect controls to local changed() slots for synchronisation
// 1) Index sliders
connect(_pui->qsdFromIndex, SIGNAL(valueChanged(int)),
this, SLOT(onFromIndexChanged(int)));
connect(_pui->qsdToIndex, SIGNAL(valueChanged(int)),
this, SLOT(onToIndexChanged(int)));
// 2) Index spin-boxes
connect(_pui->qsbFromIndex, SIGNAL(valueChanged(int)),
this, SLOT(onFromIndexChanged(int)));
connect(_pui->qsbToIndex, SIGNAL(valueChanged(int)),
this, SLOT(onToIndexChanged(int)));
// 3) Time spin-boxes
connect(_pui->qsbFromTime, SIGNAL(valueChanged(double)),
this, SLOT(onFromTimeChanged(double)));
connect(_pui->qsbToTime, SIGNAL(valueChanged(double)),
this, SLOT(onToTimeChanged(double)));
// Connect current to from/to user synchronization buttons to local slots
connect(_pui->qpbSetFromFromCurrent, SIGNAL(clicked()),
this, SLOT(onSetCurrentToFrom()));
connect(_pui->qpbSetToFromCurrent, SIGNAL(clicked()),
this, SLOT(onSetCurrentToTo()));
}
FrameSelectionWidget::~FrameSelectionWidget()
{
delete _pui;
}
// Model management ==================================================
void FrameSelectionWidget::setModelManager(ATSModelManager* pModelMgr)
{
_pModelMgr = pModelMgr;
}
void FrameSelectionWidget::switchDataType(TypesAndConstants::EDataType eDataType)
{
// Save new current data type.
_eDataType = eDataType;
// Determine new current number of data items.
switch(eDataType)
{
case TypesAndConstants::ePartial:
_nMaxFrameIndex = _pModelMgr->partialsFrameModel()->nbFrames() - 1;
_dFrameDuration = _pModelMgr->partialsFrameModel()->frameDuration();
break;
case TypesAndConstants::eResidualBand:
_nMaxFrameIndex = _pModelMgr->residualsFrameModel()->nbFrames() - 1;
_dFrameDuration = _pModelMgr->residualsFrameModel()->frameDuration();
break;
default:
break;
}
// Reset maximum value for sliders
_pui->qsdFromIndex->setMaximum(_nMaxFrameIndex);
_pui->qsdToIndex->setMaximum(_nMaxFrameIndex);
// Reset maximum value for index spin-boxes
_pui->qsbFromIndex->setMaximum(_nMaxFrameIndex);
_pui->qsbToIndex->setMaximum(_nMaxFrameIndex);
// Reset minimum/maximum/step value for time spin-boxes
_pui->qsbFromTime->setSingleStep(_dFrameDuration);
_pui->qsbFromTime->setMaximum(_nMaxFrameIndex*_dFrameDuration);
_pui->qsbToTime->setSingleStep(_dFrameDuration);
_pui->qsbToTime->setMinimum(_dFrameDuration);
_pui->qsbToTime->setMaximum((_nMaxFrameIndex+1)*_dFrameDuration);
}
// State management ==================================================
FrameSelectionWidget::SState FrameSelectionWidget::getState() const
{
// Get state from controls
SState state;
state.nFromFrameIndex = _pui->qsbFromIndex->value();
state.nToFrameIndex = _pui->qsbToIndex->value();
return state;
}
void FrameSelectionWidget::setState(const SState& state)
{
// Check/fix/initialize the selector state as needed.
SState fixedState = state;
if (fixedState.nToFrameIndex < 0 || fixedState.nToFrameIndex > _nMaxFrameIndex)
fixedState.nToFrameIndex = _nMaxFrameIndex;
if (fixedState.nFromFrameIndex > fixedState.nToFrameIndex)
fixedState.nFromFrameIndex = fixedState.nToFrameIndex;
// Set state to index spin-boxes (auto-syncronization will do its job).
_pui->qsbFromIndex->setValue(fixedState.nFromFrameIndex);
_pui->qsbToIndex->setValue(fixedState.nToFrameIndex);
}
// Slots to update current frame index ==============================
void FrameSelectionWidget::onCurrentIndexChanged(int nNewIndex)
{
std::cout << "FrameSelectionWidget::onCurrentIndexChanged("
<< nNewIndex << ")" << std::endl;
_nCurrentFrameIndex = nNewIndex;
}
// Slots to synchronize control values ===============================
void FrameSelectionWidget::onFromIndexChanged(int nNewIndex)
{
// Nothing to do if control synchronization is blocked.
if (!_bSynchronizeControls)
return;
// Synchronize attached controls.
_bSynchronizeControls = false;
_pui->qsbFromIndex->setValue(nNewIndex);
_pui->qsdFromIndex->setValue(nNewIndex);
_pui->qsbFromTime->setValue(nNewIndex*_dFrameDuration);
_bSynchronizeControls = true;
// From can't be greater than To
if (nNewIndex > _pui->qsbToIndex->value())
_pui->qsbToIndex->setValue(nNewIndex);
emit frameSelectionChanged(nNewIndex, _pui->qsbToIndex->value());
}
void FrameSelectionWidget::onToIndexChanged(int nNewIndex)
{
// Nothing to do if control synchronization is blocked.
if (!_bSynchronizeControls)
return;
// Synchronize attached controls.
_bSynchronizeControls = false;
_pui->qsbToIndex->setValue(nNewIndex);
_pui->qsdToIndex->setValue(nNewIndex);
_pui->qsbToTime->setValue((nNewIndex+1)*_dFrameDuration);
_bSynchronizeControls = true;
// To can't be lower than From
if (nNewIndex < _pui->qsbFromIndex->value())
_pui->qsbFromIndex->setValue(nNewIndex);
emit frameSelectionChanged(_pui->qsbFromIndex->value(), nNewIndex);
}
void FrameSelectionWidget::onFromTimeChanged(double dNewTime)
{
// Nothing to do if control synchronization is blocked.
if (!_bSynchronizeControls)
return;
// Synchronize attached controls.
_bSynchronizeControls = false;
const int nFrameIndex = (int)round(dNewTime / _dFrameDuration);
_pui->qsbFromIndex->setValue(nFrameIndex);
_pui->qsdFromIndex->setValue(nFrameIndex);
_bSynchronizeControls = true;
if (nFrameIndex > _pui->qsbToIndex->value())
_pui->qsbToIndex->setValue(nFrameIndex);
emit frameSelectionChanged(nFrameIndex, _pui->qsbToIndex->value());
}
void FrameSelectionWidget::onToTimeChanged(double dNewTime)
{
// Nothing to do if control synchronization is blocked.
if (!_bSynchronizeControls)
return;
// Synchronize attached controls.
_bSynchronizeControls = false;
const int nFrameIndex = (int)round(dNewTime / _dFrameDuration) - 1;
_pui->qsbToIndex->setValue(nFrameIndex);
_pui->qsdToIndex->setValue(nFrameIndex);
_bSynchronizeControls = true;
if (nFrameIndex < _pui->qsbFromIndex->value())
_pui->qsbFromIndex->setValue(nFrameIndex);
emit frameSelectionChanged(_pui->qsbFromIndex->value(), nFrameIndex);
}
// Slots for current to from/to user synchronization buttons =========
void FrameSelectionWidget::onSetCurrentToFrom()
{
_pui->qsbFromIndex->setValue(_nCurrentFrameIndex);
}
void FrameSelectionWidget::onSetCurrentToTo()
{
_pui->qsbToIndex->setValue(_nCurrentFrameIndex);
}
// Event management ==================================================
void FrameSelectionWidget::changeEvent(QEvent *e)
{
switch (e->type()) {
case QEvent::LanguageChange:
_pui->retranslateUi(this);
break;
default:
break;
}
}