soundeditor/qatsh/SampledSound.h

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// SampledSound class definition
//
// A sound as an array of multi-channel samples
//
// QATSH Copyright 2009 Jean-Philippe MEURET <jpmeuret@free.fr>
#ifndef SAMPLEDSOUND_H
#define SAMPLEDSOUND_H
class SampledSound
{
public:
// Constructor (_copy_ samples if present)
SampledSound(int nChannels = 0, int nFrames = 0, int nSamplingRate = 0,
double** adSamples = 0);
// Destructor.
~SampledSound();
// Load from file.
bool load(const char* pszFileName);
// Store to file with given sample format.
enum ESampleFormat
{
ePCM16 = 0, // Signed 16 bit data
ePCM24, // Signed 24 bit data
ePCM32, // Signed 32 bit data
eFloat , // 32 bit float data
eDouble, // 64 bit float data
eSampFormatNumber
};
bool store(const char* pszFileName, ESampleFormat eSampFormat) const;
// Accessors.
int samplingRate() const;
int nbChannels() const;
int nbFrames() const;
double** samples();
double* channel(int nChanInd);
private:
// Internal full cleanup.
void freeSamples();
private:
// Sample properties.
int _nChannels; // Ex: Stereo => 2 channels.
int _nFrames; // Number of samples for each channel.
int _nSamplingRate; // Number of samples per second.
// Sample data : 1 double array of samples per channel.
double** _adSamples; // Access data through [channel][frame]
};
#endif // SAMPLEDSOUND_H